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Alt 04-01-2005, 23:15
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Col. Burton

 
Registriert seit: Jun 2003
Ort: Rote Zone
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Hier mal die Changeliste zum anlesen...

Zitat:
Zitat von MrYuri
Alle Änderungen die der aktuelle Balance Mod 0.5 an der offiziellen EA Version 1.2 vornimmt sind hier aufgelistet:

Lobbys

- Mod Map-Lobby renamed to Aceton



All GLA

Technicals:
- The primary weapon now uses gat damage and no more comanche vulcan

Radar Van:
- The radar van now detects stealth units in a larger radius

Battlebus:
- Decreased speed from 75 to 70


All USA

Ambulance:
- Decreased heal rate to vehicles from 8 to 5 HP/sec

Avenger:
- Added a 2nd anti rocket laser with a delay of 500
- Slightly better armor vs JET_MISSILES

Sentry Drone:
- Drone Armor upgrade now also works for the Sentry Drone (+25% armor)

Battledrone:
- Increased heal rate from 5 to 10 HP/sec

Flashbangs:
- Increased primary damage from 25 to 35



China

Inferno Cannon:
- Speed increased from 20 to 30 (undamaged)
- Firestorm ist now set off by 3 inferno cannons (before 6)

Gattling Tank:
- Increased Gattling Tank experience to 0 - 80 - 200 - 300


China Infantry General

Attack Outpost:
- Decreased slots from 10 to 8
- Decreased included Tank Hunter from 4 to 3
- Decreased health from 350 to 300
- Decreased heal rate non upgraded to 1% and when upgraded to 2% (It was 4% and 4%)

Assault Helix:
- Decreased health from 300 to 265

Advanced Troop Crawler:
- Decreased heal rate non upgraded to 2% and when upgraded to 4% (It was 4% and 4%)
- Decreased included Miniguners from 8 to 6
- Decreased slots from 8 to 6

Inferno Cannon:
- Speed increased from 20 to 30 (undamaged)
- Firestorm ist now set off by 3 inferno cannons (before 6)

Miniguner:
- Increased prize from 350 to 400
- Decreased damage to airunits from 12 to 10



China Nuke General

- Decreased radius of the toxic radiation from Battlemaster and Overlord

Nuke Bomber:
- Reload time increased from 2:30 to 3:00

Inferno Cannon:
- Speed increased from 20 to 30 (undamaged)
- Firestorm ist now set off by 3 inferno cannons (before 6)

Gattling Tank:
- Increased Gattling Tank experience to 0 - 80 - 200 - 300



China Tank General

Troopcrawler:
- Increased prize from 1200 to 1400

Gattling Tank:
- Increased Gattling Tank experience to 0 - 80 - 200 - 300


GLA

Technical:
- Increased build time from 3 to 5

Saboteur:
- Now available in Barracks after War Factory ist build

Tunnel-Network:
- Damage increased drom 10 to 15

Marauder Tank:
- Armor increased form 430 to 500
- Weaponrange increased from 150 to 170


GLA Demo General

Technicals:
- With Demolition-upgrade, the Technicals only explode by manual command

Terrorist:
- The explosion power was increased

Tunnel-Network:
- Damage increased drom 10 to 15

Marauder Tank:
- Armor increased form 430 to 500
- Weaponrange increased from 150 to 170


GLA Toxin General

Anthrax Gamma Upgrade:
- Prize increased from 1000 to 1500

RPGS:
- The effect of the gamma upgrade is now reduced

Terrorist:
- The explosion power was decreased

Technicals:
- Increased build time from 3 to 5

Marauder Tank:
- Armor increased form 430 to 500
- Weaponrange increased from 150 to 170


GLA Stealth General

Tunnel-Network:
- Damage increased from 10 to 15

Saboteur:
- Now available in Barracks after War Factory ist build


USA Airforce General

Carpet Bomber:
- The Carpet Bomber now has to be activated in the Generals Experience Menu (Level 1 – 1 general’s point). Deploy from: Strategy Center

Battle Chinook:
- Increased build time from 15 to 25


USA Super Weapon General

Aurora Alpha Bomber:
- Secondary attack damage decreased from 1000 to 900
- Secondary attack range decreased from 100 to 70

Avenger:
- Now available without Strategy Center
- Decreased prize from 2400 to 2000


Map-Changes

Flash Fire:
- Each starting position now has his own supply piles and his own OilDerrick

North Amerika:
- The right Island cannot be built on anymore
- The UN money-boxes have been removed

Sand Serpent:
- On the upper path through the river 2 supply-piles were added

Tournament Desert:
- While occupying civil bunkers it often came to problems. For example infantry just stopped instead of occupying the bunker. This bug is now fixed.

Alpine Assault:
- The second, lower civil vehicle was removed (Now each player has only 1 civil vehicle)
- All 4 bunker can now be cleared by a dragon-tank without problems.

Tournament Plains:
- The left starting position has been leveled (Before you were able to see the terrain through the HQ)



Bugfixes

- Tunnelbug fixed. It is no longer possible to transport units through unfinished tunnel-Network‘s

- Spectre Gunship Level 1 Hit Points decreased from 1000 to 600. (Adjusted to level 2 and 3)

- Colonel Burton knife Bug fixed. Planes or helicopters can no longer be destroyed by the knife-attack.

- The Firebase no longer takes damage by inrevant damage-types (f.e. contamination).
Now - the report, that “the Base is under attack“ doesn’t appear anymore.

- Chinooks no longer takes any damage by flashbangs

- Tomahawks and Scudlauncher now leave boxes to collect after being destroyed

- Sentry drones no longer automatically angage on enemy units while being stealthed

- The Scud Storm Weapon now causes correct damage on structures

- Hijacker can no longer capture a battlebus

- Stealth und Demolition Jarmen Kell can no longer detect stealth units

- Nuke’s and Tank’s Troopcrawler now contain the correkt Redguards

- The GLA Worker Bug, which appearded after the „Fortified Building-Upgrade“ is now fixed.

- After the destruction of Laser- and Superweapon Patriots now 3 Rangers appear (Adjusted to the other patriots)

- Aero-planes now are targetable by the Infantry-Troopcrawler.

- Commanchees will no longer be destroyed, if they are flying close to each other, and one is shot down.

- Explosives no longer disappear, when the tank-hunter is killed

- Aero-planes now are targetable by Tank- and Nuke-Outpost’s. The crew no longer disemark‘s while attacking.

- Tooltips of Laser Patriot and China nuclear Tank-Upgrade fixed

- Aurora Alpha Bomber now got the right Design

- The Hellfire, Spy and Battle Drone now gets the correct armor when upgrading to "Drone Armor"

- Raptors and Stealth Fighters aren't recharged in the air anymore when buying the laser missile upgrade

- The easy visible bomb truck concealed as an avenger bug is fixed

- The computer didn't always recognise the battlebus as a unit - this bug is now fixed

- The rockets of the Commanche Upgrade RocketPod now are red if the commanche has reached
elite status.

- The map was sometimes slightly uncovered when building an avenger. This bug is now fixed

- ScudStorm Bug fixed

- Locomotor of sw, laser and air avenger corrected (they had the crusader locomotor)

- The correct Rangers now appear when a building from the Superweapon,
Laser or Airforce General is destroyed

- UpgradeCameos corrected

- Raptors and King Raptors now get the correct +25% damage when upgraded to Laser Missiles. In Zero Hour 1.2 it was less than 25%

Fixed a bug that defense buildings can fire on units/buildings without finishing building for this structures:
- Patriot Missle Systems of all USA Generals
- Firebase of all USA Generals
- Gatling Tower of all China Generals
- Tunnel Network of GLA, Stealth and Demolition General

You can now aim at airtargets with:
- the Avenger
- the Outpost
- the Battlebus
- Humvee
- Troopcrawler


New Sounds

USA:
-MissileDefenderVoiceCreate
-MissileDefenderVoiceModeLaser
-ComancheVoiceSelect
-ChinookVoiceFalling
-HumveeVoiceSelect
-HumveeVoiceMove
-DozerUSAVoiceMove
-PaladinTankVoiceAttack

CHINA:
-RedGuardVoiceCaptureComplete
-OverlordTankVoiceSelect
-OverlordTankVoiceUnload
-GattlingTankVoiceMove
-BlackLotusVoiceHackCash
-DozerChinaVoiceBuild
-NukeCannonVoiceMove
-EmperorTankVoiceSelect
-EmperorTankVoiceMove

GLA:
-RebelVoiceCaptureComplete
-TerroristVoiceMove
-ScorpionTankVoiceMove
-ToxinTractorVoiceAttack

UPGRADES:
-WorkerVoiceUpgradeShoes
-ScudLauncherVoiceModeAnthrax
-ScudLauncherVoiceModeHiEx
-MarauderTankVoiceMove
-RPGTrooperVoiceSelect
-AngryMobVoiceUpgradeArmTheMob
-CombatCycleVoiceMove
-RedGuardVoiceUpgradePatriotism
-ChinookVoiceUpgradeSupplyLines
-RaptorVoiceUpgradeCounterMeasures
-RangerVoiceUpgradeAdvancedTraining
-CrusaderTankVoiceUpgradeDroneArmor
-RangerVoiceUpgradeChemSuits
-RebelVoiceUpgradeCashBounty
-RebelVoiceUpgradeBoobyTrap
-RPGTrooperVoiceUpgradeCamoNetting
-ToxinTractorVoiceUpgradeGamma
-BattleMasterTankVoiceUpgradeAutoLoader
-BattleMasterTankVoiceUpgradeWeaponsGrade
-BattleMasterTankVoiceUpgradeFusion
-EmperorTankVoiceSelect
-EmperorTankVoiceMove
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