Hier gehts weiter:
Scaling
The 'infantry units' (including civilians) have been scaled down to a more releastic size (personaly it bugged me that the men were all 10" giants. Now they're aprox about 6"5' which is closer to reality) many other units and structures adjusted to fit a realistic scale and/or acomodate the new units.
New Initial Units In order to prevent early rush defeats, all players receive at start with his “dozer” also: 1 Helicopter, 5 mixed infantry units and a Light Vehicle.
Infantry now bleed when shot
Credits Section: Altered a bit to reflect modifications
Plus ... Lots of other changes ive probably forgotten about
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The new** Units, Structures, Tweaks, Strategies.
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U.S. Units:
Infantry:
• Ranger: New skin (US-Delta Force), New weapon sound, + Powerfull, +fast shots, -size, 2 Delivered as initial unit, 10 from 1st Paradrop
• Missile Defender: New skin (3rd Inf Division) New weapon sound, -size, 3 Delivered as initial unit, 10 from 2nd Paradrop
• Col. Burton: New skin, New weapon sound, (Night Commando) + Powerfull, +fast shots, New Cameo, -Stealth visibility, -cover area. Unilimited units to build, -size, 10 from 3rd Paradrop, 2 embeded in each Hover Tank
• Pathfinder: New skin, New weapon sound, (US-Marine Recon Desert), + Powerfull, fast shots, -size
Vehicles:
• Humvee: New skin (US-Desert), + Powerfull +fast shots, +broad view, +speed, -space count in transports, -size, 1 Delivered as initial unit, 2 from 3rd Paradrop
• Construction Dozer: New Skin, No longer remove mines (moved to the Ambulance)
• Ambulance: New skin, +speed, +internal space (now hold 7 units), -size, Now responsable for mine cleanning.
• Construction Dozer: New Skin, new smoke efect. No more performs mine cleanning (now builds The Pillbox instead)
• Crusader Tank: New skin, New weapon sound, +size, builds faster, +health, +embeded unit to balance new enemy air power (1 Missile Defender) fires from inside.
• Paladin Tank: New skin, New weapon sound, +speed, +size, builds faster, + Powerfull, fast shots
• Panhter Tank: New model (old crusader), new skin, extra fast, have embeded 2 ranger units.
• Multi Missile Launch Plataform (MMLP): New model (old POW Truck), new skin, atacks ground and air target with multi-salvo target independent missiles.
• Leopard Hover Tank: New skin, model, New weapon sound, and upgrade to hover ability, + Powerfull, fast shots, +embeded unit to provide SPECOPS infiltration and extra security (2 Col.Burton/Commandos) fires from inside.
• M103 APC: New Skin, model, +embeded units (10 Rangers) NO fire from inside,Uses 20mm Machinegun.
• Tomahawk: New skin, New weapon sound,+ Powerfull, +Range and fast shots
• Hovercraft: New skin, model +size (realistic), Uses 20mm Machinegun, amphibious hover unit able to transport up to 4 Tanks, or 5 Humvees, NO fire from inside.
Air Units:
• Raptor: New skin, New weapon sound,+ Powerfull, fast shots +ammo, +size, + speed.
• Aurora: New skin, New weapon sound,+ Powerfull, fast shots +ammo, +size, + speed.
• Spectre AC130H**: New skin, model, New weapon sound, and upgrade (uses Humvee TOW Missiles) to provide Air-to-Air point defense and Air-toGround Extra punch, + Powerfull, fast shots, +embeded unit (Pilots) gunner-crew. Fires 6 Vulcan Guns, 20mm Cannon, Air-to-Ground Attack Missiles. Only one unit allowed.
** = Totaly new – concept creation, coded, scripted, and/or re-skinned by me!
• A10 Warthog: New skin, model, New weapon sound, New Cameo, New Locomotor, uses Vulcans and Missiles (can also attack Air-units) Not so powerfull as the normal A10 Thunderbold-II but more versatile unit.
• Comanche: New skin, New weapon sound,+ Powerfull, fast shots +ammo, +size
• Chinook: New skin, +internal space (holds 10), +size
Structures:
• Power Plant: +Size, +Power output (2 or 3 upgraded will sufice for a full base)
• Pillbox: New skin, model, New weapon sound, New Cameo,New guns, -size. Powerfull defensive structure that can create excelent defensive barrage. Now can house 2 infantry units for extra firepower.
• Patriot: +Size, +ammo (now 8), Uses now 1/10 of power (use and abuse!)
• Air Field: +Size (more realistic and to accomodate the new Spectre Gunship)
• War Factory: +Size (more realistic and to accomodate the new Hovercraft)
• Uplink Station: Size (more realistic based on his power cost), +time to build, +time to be ready to fire (25:00)
Special Powers:
• A10 Attack: -Time to build (really fast), +Powerfull, +Damage, +Attack Range
• Paratroopers: -Time to build, [1st deploy level = 10 Rangers], [2nd deploy level = 10 Missile Defender], [3rd Deploy Level = 10 Commandos & 2 Humvees]
• Fuel Air Bomb: -Time to build, +Extra Powerfull, +Damage, +Attack Range (now instead of Daisy Cutter you have the new M.O.A.B that will –like in reality--wipe out an entire base with a single strike)
Super Weapons:
• Particle Cannon: +Time to build, (25min) +Extra Powerfull, +Damage, +Attack Range = CAUTION: WILL REVEAL & WIPE OUT AN ENTIRE MAP (Several Bases) Remember to keep targeting the new fast beam and after 5 minutes he’ll be over as all off your enemies units on the map.
• Carpet Bomb: -Time to build (really fast), +Powerfull, +Damage, +Attack Range + Uses now 2.000 Lbs MK-IIs Bombs, called in from the Airfield
Others:
• Aiming Air Strikes: Due the new improvements in power, damage an range of collateral damage of the bombs you have to refine your aiming skills to reflect the modifications. For big bombs/weapons – simply follow the size of their new reticle, they were adjust to match the new range of the efects. For small bombs use de Force-Attack command (press CTRL Key) and aim in a clear space around/close to the intended target so you’ll get the most bang for the bucks, i.e. one Aurora bomb strike can destroy 2 or 3 structures with a single (double bomb) shot.
• C.A.S. Interdiction Zones: The new Spectre Gunship AC130H –like in real life—Plays very well the role of Close Air Support creating interdiction zones around their Guard Perimeter (press G Key or the icons) and put them on guard in the center of your intended NO-FLY/PASS ZONE.
• Loading Hovercraft: Hovercrafts can only load/unload wile in solid ground so do not try to indicate your units in, while the “FatCat” is at water. Load them smart. i.e. Loading infantry first on APCs or Hunvees to their full capacity and them load the vehicles on the Hovercraft. Remember to send an escort (hover tanks) with your transporters `cause aldo they have a 20mm defense gun their will easely blow sky high killing the inside units. Remember NO FIRE FROM INSIDE
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