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  #33  
Alt 17-02-2006, 14:55
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Hier eine Anleitung zum Umstellen der Sprache:
Zitat:
Change Language from [OwnLanguage] to [DesiredLanguage]
|example:
| Change Language from German to English

Prerequisits a.k.a. What you need

(I) CreditsText_[DesiredLanguage].DAT
|example:
| CreditsText_ENGLISH.DAT

(II) MasterTextFile_[DesiredLanguage].DAT
|example:
| MasterTextFile_ENGLISH.DAT

(III) [DesiredLanguage]Speech.MEG
|example:
| EnglishSpeech.MEG

(IV) SFX2D_[DesiredLanguage].MEG
|example:
| SFX2D_English.MEG

Simple Task:

Paste:
(I)-> Star Wars Empire at War\GameData\Data\Text\
(II)-> Star Wars Empire at War\GameData\Data\Text\
(III)-> Star Wars Empire at War\GameData\Data\
(IV)-> Star Wars Empire at War\GameData\Data\Audio\SFX\

Your Folders should now look like this:

Star Wars Empire at War\GameData\Data\
|->Art
|->*Collectors Edition Maps*
|->Audio\
|->SFX\
|->SFX2D_[DesiredLanguage].MEG
|->SFX2D_[OwnLanguage].MEG
|->SFX2D_Non_Localized.MEG
|->SFX3D_Non_Localized.MEG
|->Text\
|-> CreditsText_[DesiredLanguage].DAT
|-> CreditsText_[OwnLanguage].DAT
|-> MasterTextFile_[DesiredLanguage].DAT
|-> MasterTextFile_[OwnLanguage].DAT
*bunch of Files and then somewhere*
[DesiredLanguage]Speech.meg
[OwnLanguage]Speech.meg


Hagard_Doomfist
Total Posts: 7
Member Since: 02/05 Date Posted: Feb 16, 2006 05:49 PM
REPLY
|Example:
|
|
|Star Wars Empire at War\GameData\Data\
| |->Art
| |->*Collectors Edition Maps*
| |->Audio\
| |->SFX\
| |->SFX2D_English.MEG
| |->SFX2D_German.MEG
| |->SFX2D_Non_Localized.MEG
| |->SFX3D_Non_Localized.MEG
| |->Text\
| |-> CreditsText_English.DAT
| |-> CreditsText_German.DAT
| |-> MasterTextFile_English.DAT
| |-> MasterTextFile_German.DAT
| *bunch of Files and then somewhere*
| EnglishSpeech.meg
| GermanSpeech.meg

That was the tricky part.

Now Rename your

CreditsText_[OwnLanguage].DAT
MasterTextFile_[OwnLanguage].DAT

to anything you desire.
|example:
| CreditsText_German.DAT1
| MasterTextFile_German.DAT1

Start the game with
Star Wars Empire at War\GameData\sweaw.exe

And Hocuspocus Language Changed

sincerly
Jens Helge "Hagard Doomfist" Micke

P.S.: NOTICE
Since the Incremental Names of the files, regarding sound, in the SFX2D_[language].MEG differ from
Language to Language you wouldn't hear Speech if you only renamed the SFX2D_[DesiredLanguage].MEG
to SFX2D_[OwnLanguage].MEG and have not changed the Text files. For this purpous you must
unmeg the SFX2D_[DesiredLanguage].MEG.. rename the content to your corresponding language
for example all ENG must be changed to GER... and then remeg them..
(use megExtractor and megInserter as known from the SW-EaW Demo Mods (bundled in
EaWtools-1.1.zip)
but this is "modifying" the Game Code.... and thus forbidden/not toleratet by the
men in charge
__________________
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