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Alt 17-06-2001, 17:53
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OL Nick: Plastro1
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Ich weiss es ist viel aber ich kann kein englisch das ist das tutorial für die sounds aber ich kann wie gesagt kein englisch ich habe nämlich endlich ein programm mit dem ich aufnehmen kann und würde jetzt gerne neue sounds für Tiberian sun und Red alert 2 machen also die übersetztung dieses Textes würde bestimmt nicht nur mir sehr weiterhelfen.
Also,BBIIIIITTTTTTTTTTEEEEEEEE

Hier der Text:

Introduction
This is a brief guide on how to add new sounds to Red Alert 2. It covers adding new infantry voices, and from there the rest is rather simple.

Equipment
Rules.ini, Sound.ini,Sounds,XCC Utilities

Method
1. First you must make sure your sounds are in WAV format. I've found that any type of WAV I've come across should work. You can insert StarCraft WAV's directly into Red Alert 2 for example. If your sounds are AUD's, use XCC to convert them to WAV files

2. Open up your sound.ini. You should be presented with a bit of info on the File, and near the begining, a sounds list. Scroll to the end of this list, and declare your Sound catorgaries (Not the names of the WAV files themselves). In this example, I will be adding C&C:TD's Commando Voices. Thus:

685=RAMSELECT ;Rambo Selected
686=RAMATTACK ;Rambo ordered to attack
687=RAMMOVE ;Rambo Ordered to move
688=RAMDIE ;Rambo dying
689=RAMCREATED ;Rambo built
690=RAMGUN2 ;Rambo's gun
691=RAMFEAR ;Rambo when he's under attack

You can use any names here, just make them common sence, and easy to remember

3. Now scroll down a little further, and you should notice indivual entries for each Sound Catogary declared in the above list. Pick a nice piece of estate, and put in catorgaries to match the ones you've listed. In my example

[RAMSELECT]

[RAMATTACK]

[RAMMOVE]

[RAMDIE]

[RAMCREATED]

[RAMFEAR]

[RAMGUN2]

4. See the resemblance to what you've listed? Now, we add some "Meat" to the entries. Add a line which reads

Sounds=

Under each entry, followed by a space, and the names of the sounds for each catorgary.

[RAMSELECT]
Sounds= YO1 YES1 YEAH1

[RAMATTACK]
Sounds= LAUGH1 KEEPEM1 BOMBIT1

[RAMMOVE]
Sounds= GOTIT1 ONIT1 ROKROLL1

[RAMDIE]
Sounds= RAMYELL1

[RAMCREATED]
Sounds= LAUGH1

[RAMFEAR]
Sounds= TUFFGUY1 LEFTY1 CMON1

[RAMGUN2]
Sounds= RAMGUN2

Okay, not lost yet? Good to know. As you can see, its good to have common sence names for your catorgaries.

5. Now, under each line Catorgary, add another line which reads

Control=

Followed by a space. Generaly, all new sounds will have the Control line reading:

Control= random interrupt

To recap, Your entries should now have a "Sounds=" line and a "Control= " line.

[RAMSELECT]
Sounds= YO1 YES1 YEAH1
Control= random interrupt

[RAMATTACK]
Sounds= LAUGH1 KEEPEM1 BOMBIT1
Control= random interrupt

[RAMMOVE]
Sounds= GOTIT1 ONIT1 ROKROLL1
Control= random interrupt

[RAMDIE]
Sounds= RAMYELL1
Control= random interrupt

[RAMCREATED]
Sounds= LAUGH1
Control= random interrupt

[RAMFEAR]
Sounds= TUFFGUY1 LEFTY1 CMON1
Control= random interrupt

[RAMGUN2]
Sounds= RAMGUN2
Control= random interrupt


6. Finaly, under each catorgary, we're going to add a line which reads

Volume=

Then a number between 0-100. 90 is generaly good for infantry voices.

[RAMSELECT]
Sounds= YO1 YES1 YEAH1
Control= random interrupt
Volume=90

[RAMATTACK]
Sounds= LAUGH1 KEEPEM1 BOMBIT1
Control= random interrupt
Volume=90

[RAMMOVE]
Sounds= GOTIT1 ONIT1 ROKROLL1
Control= random interrupt
Volume=90

[RAMDIE]
Sounds= RAMYELL1
Control= random interrupt
Volume=90

[RAMCREATED]
Sounds= LAUGH1
Control= random interrupt
Volume=90

[RAMFEAR]
Sounds= TUFFGUY1 LEFTY1 CMON1
Control= random interrupt
Volume=90

[RAMGUN2]
Sounds= RAMGUN2
Control= random interrupt
Volume=90


7. Now, our work in the Sound.ini is done. Now scoot over to the Rules.ini. In this example, we've imported new voices for an infantry unit, so we'd add the following lines to it's code

CreateSound=RAMCREATED
VoiceSelect=RAMSELECT
VoiceMove=RAMMOVE
VoiceAttack=RAMATTACK
VoiceFeedback=RAMFEAR
DieSound=RAMYELL1

Then to his weapon we'd add

Report=RAMGUN2

8. And thats it. You should use XCC to import the Sounds using sound editor, to test your work.

Notes:
To make a sound heard by all players, such as RMBO's laugh, we could add the line


1 Open XCC Mixer.
2. Go to Launch -> XCC Sound Editor
3. Drag your sounds (they must be converted) into the the box that has al the sounds in it.
4. Push compact.
5 push ok.

Type=global

To his create sound. There is much more you can do in the way of sounds, but this should cover all the basics
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