Also, wr haben 2 Probleme :
1. Der YR Finalalert Editor zeigt die neuen TR einheiten etc. net an. Wie soll ich da missionen machen, wenn ich nicht shee, was ich tue ? Also wie löst man das prob ?
2. Der Visceroid in YR muss aus bestimmten gründen eine Infanterie sein. Also brauch er nen Art.ini eintrag. Aber seht selbst :
[VISC_LRG] ; Boris
Sequence=ViscSequence
Crawls=no
Remapable=no
FireUp=3
Image=Vislr
[VISC_SML] ; Boris
Sequence=ViscSequence
Crawls=no
Remapable=no
FireUp=3
Image=Vissml
[ViscSequence]
Ready=0,90,1 ; waiting doing nothing
Guard=0,90,1 ; guarding - usually same as above
Walk=0,90,1 ; while walking
FireUp=0,90,1 ;firing while standing up
Idle1=0,90,1,W ;facing one direction
Idle2=0,90,1,E ;facing another direction
Paradrop=0,90,1 ;when paradropped (holding parachute straps)
Down=0,90,1 ;going from standing to prone
Crawl=0,90,1 ; crawling and moving
Up=0,90,1 ; going from prone to standing
FireProne=0,90,1 ; firing while prone
Cheer=0,90,1,E ;cheering anim (when user presses "c")
Panic=0,90,1 (panic (usu. prone sequence if not a civilian)
Fly=0,90,1 ;flying (moving in air)
Hover=0,90,1 ;idle in the air
FireFly=0,90,1 ;firing while flying
Tumble=0,90,1 ;falling after dieing (e.g rocketeer crashing)
Tread=0,90,1 ; treading water
Swim=0,90,1 ; swimming
WetAttack=0,90,1 ;attacking while in water
WetIdle1=0,90,1,S ;idle anim in water
WetIdle2=0,90,1,E ;idle anim in water
WetDie1=0,90,1 ;dying anim in water
WetDie2=0,90,1 ;dying anim in water
Deploy=0,90,1 ; deploying (eg GI deploying)
Deployed=0,90,1 ;deployed still frame
DeployedFire=0,90,1 ; firing while deployed
DeployedIdle=0,90,1 ;idle deployed
Undeploy=0,90,1 ; undeploying
Hier auch mal der Rules.ini eintrag :
[VISC_LRG]
UIName=0Name:Visceroid
Name=Adult Visceroid
Insignificant=no
Image=VISLRG
Nominal=yes
AltImage=VISLGATK
Strength=1000
Category=Civilian
Armor=heavy
TechLevel=-1
Sight=3
Speed=8
TiberiumHeal=yes
Owner=Civilian
AllowedToStartInMultiplayer=no
Cost=1
Points=50
ROT=16
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
LargeVisceroid=yes
ThreatPosed=20
Primary=SlimeAttack
Secondary=MutatorSlime
GuardRange=10
ImmuneToVeins=yes
Crushable=false
[VISC_SML]
UIName=0Name:Visceroid
Name=Baby Visceroid
Nominal=yes
Insignificant=no
Image=VISSML
Strength=400
Category=Civilian
Armor=light
TechLevel=-1
Sight=1
Speed=8
Owner=Civilian
AllowedToStartInMultiplayer=no
Cost=1
Points=50
ROT=16
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
TiberiumHeal=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
SmallVisceroid=yes
Primary=SlimeAttackSml
ThreatPosed=0
GuardRange=5
ImmuneToVeins=yes
Crushable=false
So, und nun das Problem :
Sobald man mit ner einheit in die nähe der viscs kommt, bleiben die stehen, rühren sich nicht mehr, und hängen in ihrer anim fest, also die bildanim bleibt sehen. Bei welchen, die aus Infanteristen mutiert sind, hängt das bild von anfang an.
Mosch, du kannst doch bestimmt helfen.
