Also, hier ist erstmal die Sequence :
[ViscSequence]
Ready=0,90,1 ; waiting doing nothing
Guard=0,90,1 ; guarding - usually same as above
Walk=0,90,1 ; while walking
FireUp=0,90,1 ;firing while standing up
Idle1=0,90,1,W ;facing one direction
Idle2=0,90,1,E ;facing another direction
Paradrop=0,90,1 ;when paradropped (holding parachute straps)
Down=0,90,1 ;going from standing to prone
Crawl=0,90,1 ; crawling and moving
Up=0,90,1 ; going from prone to standing
FireProne=0,90,1 ; firing while prone
Cheer=0,90,1,E ;cheering anim (when user presses "c")
Panic=0,90,1 (panic (usu. prone sequence if not a civilian)
Fly=0,90,1 ;flying (moving in air)
Hover=0,90,1 ;idle in the air
FireFly=0,90,1 ;firing while flying
Tumble=0,90,1 ;falling after dieing (e.g rocketeer crashing)
Tread=0,90,1 ; treading water
Swim=0,90,1 ; swimming
WetAttack=0,90,1 ;attacking while in water
WetIdle1=0,90,1,S ;idle anim in water
WetIdle2=0,90,1,E ;idle anim in water
WetDie1=0,90,1 ;dying anim in water
WetDie2=0,90,1 ;dying anim in water
Deploy=0,90,1 ; deploying (eg GI deploying)
Deployed=0,90,1 ;deployed still frame
DeployedFire=0,90,1 ; firing while deployed
DeployedIdle=0,90,1 ;idle deployed
Undeploy=0,90,1 ; undeploying
OK, is viel Müll drin, aber da der Visc sich eh überall gleich bewegt, hab ich das auch gleich mal bei allen sachen eingestellt.
Und hier die Waffen(sind 3) :
[SlimeAttack] ;Sekundärwaffe des großen
Damage=100
ROF=80
Range=1.3
Projectile=Invisible
Speed=25
Warhead=Slimer
Report=VICER1
[SlimeAttackSml] ;Primärwaffe des kleinen
Damage=50
ROF=80
Range=1.3
Projectile=Invisible
Speed=25
Warhead=SlimerSml
Report=VICER1
[MutatorSlime] ;Primärwaffe des großen
Damage=100
ROF=80
Range=1.3
Projectile=Invisible
Speed=25
Warhead=Mutate
Report=VICER1
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