das voxel is in TS noch enthalten, musst du nur nen entsprechenden Art.ini-Eintrag schreiben... mom, ich such ma...
also, art.ini eintrag:
[MLRS]
Cameo=MLRSICON
Remapable=yes
TurretOffset=-64
PBarrelLength=224
Voxel=yes
PrimaryFireFLH=0,0,64
rules-eintrag:
(unit-type-list eintrag ned vergessen!

)
[GAMLRS]
Image=MLRS
Name=Mobile LRM-Lafette
Category=AFV
Prerequisite=GAWEAP,GATECH ;alternativ: NAWEAP,NATECH
Primary=LRM20
Strength=180
Armor=wood
TechLevel=7
CrateGoodie=yes
AllowedToStartInMultiplayer=no
Sight=6
Speed=7
Owner=GDI ;alternativ: Nod
Cost=1450
Points=40
ROT=5
Crusher=yes
Crewed=yes
Turret=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=2.5
Elite=LRM40
EliteAbilities=SENSORS,SELF_HEAL
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Waffen:
;MLRSs- Rakwerfer
[LRM20]
Damage=15
ROF=110
Range=18
MinimumRange=5
Burst=20
Projectile=LRMProj
Speed=30
Warhead=HE
Report=HOVRMIS1
MinimumRange=2
;MLRSs Elite- Rakwerfer
[LRM40]
Damage=15
ROF=150
Range=22
MinimumRange=4
Burst=40 ;was 30
Projectile=LRMProj
Speed=30
Warhead=HE
Report=HOVRMIS1
MinimumRange=2
Projektil:
; LRM-Projektil
[LRMProj]
Arm=2
High=yes
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
Arcing=true
Inaccurate=yes
ROT=0