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Alt 08-02-2007, 21:22
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Zitat:
Zitat von Adam Isgreen
Continuum was a MMORPG for people that didn't like MMORPGs (i.e. stand there and swing).

-"C&C meets Zelda meets Counterstrike" - that was the pitch line I always used. C&C universe, Zelda-like controls, Counterstrike style tactical combat.
-Had instanced "crisis zones" in it (this was EQ1 era, remember), hubbed flight routes, scripted boss battles, and a lot of other ideas that have shown up in all the MMORPG since. I guess they were good ideas!
-Set in the Tiberian future, with GDI, Nod, Mutants and CABAL. Scrin to be added later. We had Los Angeles half underwater, Area 51, Dino island, Newark airport a mutant city, etc.
-Combat was much more fluid and movement-oriented than most MMORPGs. Range was important for weapons use, and there were layers of counters for the weapon types.
-Creatures had many console-game-boss sensibilities, in that you could expose weaknesses on them and then hit those for extra damage.
Zitat:
Command & #38; Conquer: Continuum (Cancelled)
Command & Conquer: Continuum was to be Westwood's second MMORPG, developed on the "Westwood 3D" engine, set in the Tiberian Universe. It was canceled, due to the termination of Westwood Studios in 2003. As said by Adam 'Ishmael' Isgreen and Rade Stojsavljevic, it was supposed to be a non-stand-and-swing MMORPG, featuring:

Instanced "crisis zones" in it, hubbed flight routes, scripted boss battles, and a lot of other ideas that have shown up in all the MMORPG since.
GDI, Nod, Mutants and CABAL. Scrin to be added later. Los Angeles half underwater, Area 51, Dino island, Newark airport, a mutant city and lots more.
Fluid and movement- oriented combat, rather than most MMORPGs. Range was important for weapons use, and there were layers of counters for the weapon types.
Creatures that had many console-game-boss sensibilities, in that you could expose weaknesses on them and then hit those for extra damage.
Ideas that are just now starting to be seen in MMO games.
A moving and evolving Tiberian world, where the players could play a great role in the entire story.
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