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Alt 01-05-2006, 03:17
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Nach dem gescannten PC Gamer Artikel, will ich euch noch einen aus Holland zeigen; da dieser hier ebenfalls nicht zu kaufen ist:
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Hier noch eine englische Übersetzung:
Zitat:
• PC Gameplay had an interview with executive producer Mike Verdu and game designer Jason Bender.
• It´s the year 2047. From an unknown location a nuclear missile is fired at the high-tech GDI spacebase Philadelphia. Millions of people witness an enormous flash and see Philadelphia going down. Kane and his Brotherhood of NOD laugh at the sight. Right after the attack Kane orders his elite Black Hand Shock Troopers to eliminate any remaining GDI troops and to cause terror all over the world. NOD uses the media for example for propaganda. The GDI is about to be destroyed. One brave GDI officer however doesn´t want to give up. He plans to unite the spreaded en demoralised GDI troops. He is going to take the battle on against the great NOD army. You are that GDI officer. Welcom back, Commander.
• 3 campaigns, GDI, NOD and a not yet revealed party. The magazine hopes it will be the Aliens (Scrin). In the GDI campaign you eventually have a big battle against NOD and eventually you will have to capture Kane.
• The NOD campaign is totally different. You follow the orders of Kane and you have to make his plan work. At the start of the mission you usually don´t know what the goal is. NOD wants to get as many civilians to join them so they can capture certain locations and defeat GDI. NOD is working on a secret Tiberiumproject which is revealed pretty late in the game.
• Mike Verdu didn´t want to say a lot about the third party. Only that it has a strong bond with Tiberium and that their goal is to spread Tiberium all over the planet.
• The campaignmap is devided in several coloured zones. Blue zones (30% of the map) are zones that almost haven´t been harmed by Tiberium and that haven´t suffered from great wars. About 20% of the world population lives here. There are also yellow zones (50% of the map). About 80% of the human population lives here. The yellow zones have suffered a lot from the many Tiberium wars and are highly toxicated by Tiberium. Finally there are the red zones. These zones have a lot of tiberiumcrystals, humans can´t live here.
• GDI wants to get rid of the Tiberium, but on the other hand they also need Tiberium to fund the war. NOD sees Tiberium as the future (mutating people).
• CC3 has to be fast, fluid and fun Verdu and Bender say. Fast gameplay, units that quickly follow orders, a good view on the battlefield without hassle with the camera and pure pleasure are things that have to make CC3 a great RTS title.
• By looking at the screenshots CC3 will be more like the first CC than Tiberian Sun.
• GDI Orca, GDI Mammoth Tank, NOD Stealth Tank, NOD Flame Tank and the Commando are units that appear in CC3. The creators of CC3 still have doubts about the NOD Underground units.
• GDI has one giant Mech unit and NOD also has a sort of Mech unit.
• The advanced Tiberian Sun units like the Cyborgs and the Banshees are gone or will return somehow in the third party.
• Infantry plays an important role in CC3. NOD and GDI have Riflemen, Missile Troopers and Grenadiers. GDI has a Commando with stealth options which still can destroy buildings with one click. Also the GDI can use the heavy armoured Zone Trooper which is immune to the effects of Tiberium. GDI also has an APC in which you can put different types of infantry. The infantry can capture buildings and from there fire at the enemy (Urban Combat). Also infantry can capture neutral buildings and so get extra bonuses. GDI also has a very fast scout Buggy with a turret. Also they have a more modern version of the Mobile Rocket Launcher System (MRLS). GDI also has a unit called The Ridge, a mobile repair unit and a medic has to take care of the infantry. A medic is needed because CC3 units can gain experience which makes them stronger, they do more damage and often get extra bonuses.
• CC3 for an important part uses a system of upgrades for units, not special abilities. Jason Bender says that there still are some special abilities, like tanks that can dig their selves in so that only the turret is visible. This way the tank is stronger but not mobile. Bender says they decided to give unit upgrades a more important role. Take the Overlord tank from Generals for example which could be equipped with anti-air turrets. But the essence of the Overlord tank stayed the same, a very heavy tank that could do a lot of damage. This is also what the creators are going to apply in CC3. You can give the vehicles something extra. For example you can give a tank an anti-air extra or give a fast scout unit an anti-tank extra.
• The creators also added some new elements to the CC-universe. They wanted to reveal 3 of them. Mobile bases, controllable weather effects and combine two units to get a different type of unit. The mobile base is new for CC and is only for the third party. The base of the third party will be one big moving base, with smaller buildings that are connected with each other. This base can be moved in full, so that you can take them near to Tiberium on the map. This moving base can also be used as one big super unit because of defensive turrets.
• Also new in CC3 is that you can steer your Ion Storms. By doing this you do damage to enemy units, but there are also units in the game that can heal in an Ion Storm.
• The combining of one unit with an other unit is also going to be surprising. This feature particularly goes for the third party, but also GDI and NOD can combine different units to a new unit. For example you can combine a tank with a flying scout unit, or you can combine the NOD Stealth Tank with a different unit so that it also gets Stealth. Bender has always been fascinated by the relationship between the Ghost and the Nuclear Strike in Starcraft. This system of depending on each other is also going to be introduced in CC3. For example you can target a spot with the GDI Spotter which can be destroyed by an Orca Air Strike.

Interview

Why did you guys wait so long with making a new CC?
Mike Verdu: CC3 has been in development for a long time, but it took a while before everyone was at the same line and for the technology to become better. One thing is for sure: everything that is working on the project is very happy that we are going to make GDI and NOD come back to live.

To avoid possible misunderstandings: does this new CC3 still have anything to do with CC3: Tiberian Twilight that was dropped off several years ago?
Mike Verdu: For a while we worked on a new CC, but the development didn´t go as we expected so the game was put on hold for a while.

Who is developing this new CC?
Mike Verdu: CC3 is developed by EALA which helped with the development of Red Alert 2, CC: Generals and Battle For Middle Earth 1 and 2. At this time about 60 programmers and artists in Los Angeles work on the game.

What can we expect of the graphics?
Jason Bender: CC3 uses the latest 3D RTS-engine of EALA, a much more improved version of the engine that was used for Battle for Middle Earth 2. CC3 has an incredible detail, great light- and Bloom-effects and advanced features like Normal Maps. The water also looks amazing, but in particular it will be the explosions that are going to steal the show!

The CC-universe is known for it´s great FMV (Full Motion Video) sequences and animations. What can we expect of this new title?
Mike Verdu: A classic CC-game has to have a spectacular FMV-presentation, so the FMV-sequences will return in all their glory and will look better.

Will Joseph Kucan again take the role of Kane?
Mike Verdu: At the moment we can´t say that with certainty because we just started with the casting. But we already can say with certainty that EVA will return.

What can we expect of the multiplayer options?
Jason Bender: CC3 will of course feature the classic options and will have integrated clan-options and feature Voice-over-internet-Protocol. Currently we are working hard on the AI Style of Play-options. With this you can give the AI certain game styles which than can be chosen by the player. Do you want to practice in attacking with a rush, than give the AI Player Rush. If you want to build your base slowly and destroy a well defended enemy slowly but good than set the AI to Turtle. And so there will be a lot of game styles that are inspired by the AI of Generals and Zero Hour but that will be a lot more advanced if it´s about AI.

That all sounds very good. One last question: when can we expect CC3: Tiberium Wars in stores?
Mike Verdu: That will be somewhere in 2007. We can´t say when exactly at this time.

May I thank you for this interview?
Mike and Jason: It was a pleasure.
Quelle

Meine Analyse folgt dann später.
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