#1
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Black Market Nuke,Bomben Teppich(Carpet Bomb)...
Hi
Ich bin neu hier, und begrüsse alle C&C Generals gamer ganz herzlich ![]() Weiss jemand von euch, wie man die Black Market Nuke einsetzen kann? Und ich habe ne Mod gedownloadet, bei der man Napalm Angriff,Terror Cell und Bomben Teppich benutzen kann. Der Napalm angriff geht, beim Bomben Teppich und bei Terror Cell kommt jedoch nur ein rotes Kreutz wenn ich das Ziel Gebiet auswählen will. Was muss ich tun??? Danke für eure Hilfe!!! |
#2
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also eigentlich müssen die funktionieren
hast du die scripts richtig in die karte eingebunden? vieleicht hat auch einer in der ini was um geschrieben hier is se nochmal ;;;Used to give Airfields (USA) the Carpetbomb button CommandSet AmericaAirfieldCommandSet 1 = Command_ConstructAmericaJetRaptor 2 = Command_ConstructAmericaVehicleComanche 3 = Command_ConstructAmericaJetAurora 4 = Command_ConstructAmericaJetStealthFighter 7 = Command_UpgradeComancheRocketPods 8 = Command_UpgradeAmericaLaserMissiles 9 = Command_CarpetBomb 11 = Command_SetRallyPoint 12 = Command_Sell End ;;;Here is the actual CarpetBomb mojo Object AmericaJetB52 ReplaceModule ModuleTag_03 Body = ActiveBody ModuleTag_03_Override MaxHealth = 200.0 InitialHealth = 200.0 End End VisionRange = 300.0 End Object AmericaAirfield AddModule Behavior = OCLSpecialPower ModuleTag_Override01 SpecialPowerTemplate = SuperweaponCarpetBomb OCL = SUPERWEAPON_CarpetBomb CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE End End End SpecialPower SuperweaponCarpetBomb Enum = SPECIAL_CARPET_BOMB ReloadTime = 300000 ; in milliseconds RequiredScience = SCIENCE_CarpetBomb;;; Never ever ever use a required science with a public timer, since the hiddenbyscience never clears PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 40000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ObjectCreationList SUPERWEAPON_CarpetBomb DeliverPayload Transport = AmericaJetB52 StartAtPreferredHeight = Yes StartAtMaxSpeed = Yes MaxAttempts = 1 DropOffset = X:0 Y:0 Z:-2 DropVariance = X:30 Y:40 Z:0 DropDelay = 300 ;500 ; time in between each item dropped (if more than one) Payload = CarpetBomb 8 DeliveryDistance = 400 DeliveryDecalRadius = 100 DeliveryDecal Texture = SCCA10Strike_USA Style = SHADOW_ALPHA_DECAL OpacityMin = 25% OpacityMax = 50% OpacityThrobTime = 500 Color = R:255 G:156 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End End End ;Upgrade definition for CarpetBomb Upgrade Upgrade_USACarpetBomb DisplayName = UPGRADE:CarpetBomb BuildTime = 60.0 BuildCost = 8000 ButtonImage = SSCarpetBomb ResearchSound = DragonTankVoiceUpgradeBlackNapalm End CommandButton Command_UpgradeAmericaCarpetBomb Command = PLAYER_UPGRADE Upgrade = Upgrade_USACarpetBomb TextLabel = CONTROLBAR:UpgradeUSACarpetBomb ButtonImage = SSCarpetBomb ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:TooltipUpgradeUSACarpetBomb End CommandSet AmericaStrategyCenterCommandSet 1 = Command_InitiateBattlePlanBombardment 3 = Command_InitiateBattlePlanHoldTheLine 5 = Command_InitiateBattlePlanSearchAndDestroy 7 = Command_UpgradeAmericaCarpetBomb 8 = Command_UpgradeAmericaCompositeArmor 9 = Command_UpgradeAmericaAdvancedTraining 10 = Command_UpgradeAmericaDroneArmor 11 = Command_StrategyCenter_Stop 12 = Command_Sell End ;;;And trying out TerrorCell as well Object GLABarracks AddModule Behavior = OCLSpecialPower ModuleTag_88 SpecialPowerTemplate = SuperweaponTerrorCell OCL = SUPERWEAPON_TerrorCell CreateLocation = CREATE_AT_LOCATION End End End SpecialPower SuperweaponTerrorCell Enum = SPECIAL_TERROR_CELL ReloadTime = 320000 ; in milliseconds RequiredScience = SCIENCE_TerrorCell PublicTimer = No SharedSyncedTimer = Yes InitiateSound = TerrorCellActivated End CommandButton Command_TerrorCellCustom Command = SPECIAL_POWER SpecialPower = SuperweaponTerrorCell Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND TextLabel = CONTROLBAR:TerrorCell ButtonImage = SUTerrorist ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:TooltipTerrorCell RadiusCursorType = AMBUSH InvalidCursorName = GenericInvalid End ObjectCreationList SUPERWEAPON_TerrorCell CreateObject ObjectNames = GLAInfantryTerrorist Count = 12 SpreadFormation = Yes MinDistanceAFormation = 20.0 MinDistanceBFormation = 30.0 MaxDistanceFormation = 400.0 FadeIn = Yes FadeTime = 3000 FadeSound = TerrorCellActivated End End ;;;Used to give GLA the Terrorcell button CommandSet GLABarracksCommandSet 8 = Command_TerrorCellCustom 11 = Command_SetRallyPoint 12 = Command_Sell End ;Upgrade definition for TerrorCell Upgrade Upgrade_GLATerrorCell DisplayName = UPGRADE:TerrorCell BuildTime = 70.0 BuildCost = 7500 ButtonImage = SUTerrorist ResearchSound = DragonTankVoiceUpgradeBlackNapalm End CommandButton Command_UpgradeGLATerrorCell Command = PLAYER_UPGRADE Upgrade = Upgrade_GLATerrorCell TextLabel = CONTROLBAR:UpgradeGLATerrorCell ButtonImage = SUTerrorist ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:TooltipUpgradeGLATerrorCell End CommandSet GLAPalaceCommandSet 1 = Command_StructureExit 2 = Command_StructureExit 3 = Command_StructureExit 4 = Command_StructureExit 5 = Command_StructureExit 6 = Command_Evacuate 7 = Command_UpgradeGLATerrorCell 8 = Command_UpgradeGLAArmTheMob 9 = Command_UpgradeGLACamouflage 10 = Command_UpgradeGLAToxinShells 11 = Command_UpgradeGLAAnthraxBeta 12 = Command_Sell End ;;;Napalm Strike mojo ObjectCreationList SUPERWEAPON_NapalmStrike DeliverPayload Transport = ChinaJetMIGNapalmStriker FormationSize = 9 FormationSpacing = 35.0 StartAtPreferredHeight = Yes StartAtMaxSpeed = Yes MaxAttempts = 1 DropOffset = X:0 Y:0 Z:-10 DropDelay = 0 Payload = NapalmMissile 10 FireWeapon = Yes DeliveryDistance = 300 WeaponConvergenceFactor = 1.0 DeliveryDecalRadius = 100 DeliveryDecal Texture = SCCNapalmStrike_China Style = SHADOW_ALPHA_DECAL OpacityMin = 25% OpacityMax = 50% OpacityThrobTime = 500 Color = R:255 G:156 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End End End ;;;Trying an upgrade to get NapalmStrike Upgrade Upgrade_ChinaNapalmStrike DisplayName = UPGRADE:NapalmStrike BuildTime = 60.0 BuildCost = 8000 ButtonImage = SNFirestorm ResearchSound = DragonTankVoiceUpgradeBlackNapalm End CommandButton Command_UpgradeChinaNapalmStrike Command = PLAYER_UPGRADE Upgrade = Upgrade_ChinaNapalmStrike TextLabel = CONTROLBAR:UpgradeChinaNapalmStrike ButtonImage = SNFirestorm ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:TooltipUpgradeChinaNapalmStrike End ;;;Used to give the Upgrade for Napalm Strike to Comm Center (testing purposes) CommandSet ChinaCommandCenterCommandSet 1 = Command_ConstructChinaDozer 3 = Command_NapalmStrike 4 = Command_ClusterMines 5 = Command_CashHack 6 = Command_ArtilleryBarrage 7 = Command_EmergencyRepair 8 = Command_EMPPulse 9 = Command_UpgradeChinaRadar 10 = Command_UpgradeChinaMines 11 = Command_SetRallyPoint 12 = Command_Sell End CommandSet ChinaPropagandaCenterCommandSet 8 = Command_UpgradeChinaNapalmStrike End SpecialPower SuperweaponNapalmStrike Enum = SPECIAL_NAPALM_STRIKE ;PreparationTime = 320000 ReloadTime = 280000 ; in milliseconds RequiredScience = SCIENCE_NapalmStrike PublicTimer = Yes SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 ;;;Prerequisites ;;;Object = AmericaWarFactory ;UpgradeCameo1 = Upgrade_ChinaNapalmStrike ;UpgradeCameo2 = NONE ;UpgradeCameo3 = NONE ;UpgradeCameo4 = NONE ;UpgradeCameo5 = NONE End ;;;Doesn't work ATM, intended to create a NapalmStrike button after purchase ;Object ChinaCommandCenter ;AddModule ;Behavior = ObjectCreationUpgrade ModuleTag_86 ; UpgradeObject = SUPERWEAPON_NapalmStrike ; TriggeredBy = Upgrade_ChinaNapalmStrike ;End |
#3
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Hmm welche Scripts meihnst du?
Ich habe kein einziges Script eingebunden ![]() Wie müssen die gehen? Danke für deine Hilfe |
#4
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im wb auf edit/scripts dann im register auf plycivil da müsten drei scripts drin sein
für gba : *** IF *** [???]Player Player '<Local Player>' built Upgrade 'Upgrade_GLATerrorCell'. *** THEN *** Player '<Local Player>' is granted Science 'SCIENCE_TerrorCell'. für china : *** IF *** [???]Player Player '<Local Player>' built Upgrade 'Upgrade_ChinaNapalmStrike'. *** THEN *** Player '<Local Player>' is granted Science 'SCIENCE_NapalmStrike'. für usa : *** IF *** [???]Player Player '<Local Player>' built Upgrade 'Upgrade_USACarpetBomb'. *** THEN *** Player '<Local Player>' is granted Science 'SCIENCE_CarpetBomb'. wichtig ist die schreibweise der jeweiligen sw wenn zb USA_CarpetBomb,im script, schreibst geht es nicht muss mit der map.ini über einstimmen rub |
#5
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Mist...
Ich kann den WB nicht mehr öffnen. Immer wenn ich ihn öffnen will, heisst es: Microsoft Visual Basic Runtime Lybrary Runtime error C:\Programme\EA Games\Command and Conquer Generals\... ... Abnormal Programm... Was soll ich nun tun. Ich kann ja so kein Script mehr einfügen... Geändert von EnterTheMatrix (06-04-2003 um 10:54 Uhr). |
#6
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Wir haben für sowas ein eigenes Forum
![]() ![]() ![]() |
#7
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Re: Black Market Nuke,Bomben Teppich(Carpet Bomb)...
Zitat:
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#8
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#9
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kann jemand ne minimod basteln wo nachdem ich bei gba wa sgebaut hab den black market nuke bekomm?bidde wär echt nett
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__________________
"All your base are belong to us!" |
#10
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Ich würdes gerne machen, hab aber erst WE Zeit, vielleicht kanns ja jemand früher machen...
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#11
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*gruml* @Serverausfall
Nochmal: ![]() Am sinnvollsten ist es ja das Teil in den Schwarzmarkt einzubauen. Aber ich habe noch das Problem, dass ich nicht weis, wie man einen ganz neuen Timer bastelt, alles andere hab ich scho :/ Falls du die Bombe einfach nur testen wolltest, dann hast du hier(mein 3. Post) die Möglichkeit: http://www.cncforen.de/showthread.php?s=&threadid=30572 |