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Ultimate Empire at War 4.0 released
Hi Leute,
nachdem das EAW Add-On Forces of Corruption erschienen ist, hat das UEAW-Team nun die Version 4.0 ihres Mods released. Hier die Ziele der Mod: Ziel des Mod-Teams ist es, dem Spieler die Möglichkeit zu geben, die verschiedenen Zeitepochen des Star Wars Universums zu erleben. In jeder der Epochen wird der Spieler zwischen der Hellen und der Dunklen Seite der Macht wählen können und mit den für diese Zeit, typischen Fahrzeugen und Truppen, die Galaxis entweder in ewige Dunkelheit hüllen oder ihr ein Zeitalter des Friedens bringen. Im Ultimativen-Eroberungsmodus werden die Epochen mit einander verknüpft, so das man seine Fahrzeuge und Truppen auf den neusten Stand bringen muss, wenn ein neues Zeitalter anbricht. Angekündigte Epochen: - Die alte Republik ( 25,000 years Before the Battle of Yavin - 1,000 BBY) Wird enthalten: Die Republik, die Sith und die Mandalorianer - Der Aufstieg des Imperiums ( 1000 BBY - 0 BBY) Wird enthalten: Die Republik, die Konfederation der unabhängingen Systeme und die Black Sun Piraten - Die Rebellion ( 0 BBY - 5 After the Battle of Yavin) Wird enthalten: Das Imperium, die Rebellion und die Black Sun Piraten - Die neue Republik ( 5 ABY - 25 ABY) Wird enthalten: Die neue Republik, die Imperialen Restwelten und die Black Sun Piraten Jede Epoche verfügt über: - Neue Helden - Neue Planeten - Neue Gebäude - Neue Schiffe - Neue Truppen Änderungen an der Ver.4.0 Release of UEAW v4.0 For detailed info, changelogs and update/release-timetables see UEAW website: --> http://www.ultimate-Empire-at-war.com <-- Ultimate Empire at War Update Launcher - allows you to automaticly download all patches and new releases for UEAW anytime! Pleased - allows you to keep track of changes - allows you to reinstall UEAW without complete new download of all patches Easeregg - Han Solo Easteregg - ISD Hydra, ISD Manticore, ISD Basilisk Easteregg New Galactic Campaigns: - Fight the Empire (hard skill, about 40h full playtime) - Exterminate the Rebellion (hard skill, about 40h full playtime) - Rising power (improved skill) - Galaxy at War (normal skill) - Galactic Conflict (low skill, Campaign from EaW) New Planets: - Mechis 3 - Ebaq9 (our old "The Maw") - Hapes - Lok - Onderon - Yaga Minor - Bastion - Trandosha New Maps: - Corulag Land - Corulag Space - Carida Land - Carida Space - Endor Space - Byss Space - Geonosis Space - Kuat Space - Sullust Space - Wayland Space - Wayland Land - Bastion Space - Bastion Land - Yaga Minor Land - Yaga Minor Space - Trandosha Land - Trandosha Space - Alderaan Land, non destroyed - Alderaan Space, non destroyed New Heros: - Sate Pestage - Cpt. Gilad Pellaeon - Booster Terrik - Admiral Daala - Mara Jade - Kyle Katarn - Combat Medic - Admiral Piett with Super Star Dreadnaught Executor - Lord Vader (TIE-Squadron) - IG-88b (changed for reason Wink ) - Red Squadron New Buildings: - Imperial Palace - Mandalorian Warrior Barracks New Upgrades: - Supplies Upgrade Level 3 for Rebels - Supplies Upgrade Level 3 for Imperials New Land Units - Mandalorian Warriors (Underworld) - Combat Medic (Rebels) - Imperial Royal Guards (Redrobes) - Dark Side Adepts for Imperials - Dark Side Adepts for Underworld New Space Units: - Super Star Dreadnaughts for Underworld - Super Star Dreadnaughts for Rebels - MC80 MonCalamari Cruiser "Home One type" - Ravager Star Destroyer - Errant Venture Class II Star Destroyer (red, Booster Terriks ship) - Chimera Class II Star Destroyer (Pellaeons Ship) - Imperial Star Destroyer Gorgon (Daalas Ship) - Acclamator Class I - Acclamator Class II - Imperial Star Destroyer Class I - Imperial Star Destroyer Class II - Venator Cruiser - Old Dreadnaughts for Empire - Old Dreadnaughts for Rebels - Old Dreadnaughts for Pirates - Old Dreadnaughts for Underworld - Modified Dreadnaught for Empire - Modified Dreadnaught for Rebels - Dreadnaught Fighter Carrier for Empire - Dreadnaught Fighter Carrier for Rebels - IPV for Rebels - IPV for Imperials - IPV for Pirates - IPV for Underworld - Nebulon-B Hospital ship for Rebels - TIE-Droid Starfighter - Assault Gunboat Starfighter - TIE/ad Avenger (a.k.a. TIE Advanced) - Agressor Assault Fighter - Z-95 for Rebels fully availble - Z-95 for Pirates - Z-95 for Underworld - Arc Hammer Fighter Factory Ship (Imperial skirmish only) - Nebulon-B has got a hangar bay (without taking away the guns) - Mon Calamari Cruiser Liberty Type (MC80LT) has got a hangar bay(without taking away the guns) - Mon Calamari Cruiser Home One Type (MC80HOT) has got a hangar bay (without taking away the guns) - Home One (Ackbar) has got a hangar bay (without taking away the guns) - Assault Frigate has got a hangar bay (without taking away the guns) - Mon Calamari Cruiser Home One Type has got an extra Turbolaser - Death Star I availble again (even works with both in 1 fleet Twinkle Grin) New Soundsets - Old Dreadnaughts - Modified Dreadnaughts - Dreadnaugh Carriers - Ravager (real evil Twinkle Grin) - TIE-Droid Major changes: - Improved Orbital Bombardment - Space Population in Battles = 50 per faction - Stronger Spacestations for Galactic Campaigns (much stronger!) - improved AI combat power for auto-solve-battles - all upgrades for starbases are worked in the upgrade section, so you can build units meanwhile - all upgrades for land are worked in the upgrade section, so you can build units meanwhile - complete new set of shipnames, thanks to out board users - Yaga Minor = capital ship production site - Hypori = capital ship production site - The Maw = capital ship production site - resized SSD for improved skirmish experience (smaller, 70%) - all factions have SSD, also in GC, cheaper, 1 SSD per side max in skirmish - Piett is the hero with the Executor, abilities of Accuser are on Pellaeons Chimera - ships in buildbar resorted by costs - landunits resorted by costs descending - starfighter craft in lower build bar - SuperCapital Ships in lower build bar - Special units in lower build bar - Slave units in lower build bar - different timer countdown for Death Star 1 and Death Star 2 - Defend ability to Venator Cruisers (with autofire) - Defend ability to Rebel Dreadnaughts (with autofire) - Power to Weapons ability to Imperial Dreadnaughts - renewed Splash Starting Screen - renewed Game Main Menu Screen - new ability on Errant Venture: Combat Retreat - tooltip delay improvement for better game experience - demo_attract cycle changed for better visual experience in main menu Other: - complete rework of all XML files - new directory system for XML files to improve loading times and faster memory access - renewed LUA System for skirmish - recoded techdependet starfighter system for ArcHammer Factory Ship - renewed Splash Starting Screen - renewed Game Main Menu Screen - 140 changes to textfiles - including german canon issues solved (like "Kossal" from the game changed to canon "Kessel") - UEAW Roll of Honor (Multiplayer Combat Ranks, see registered user's forum) Known bugs: 4 unsolvable bugs (due to FoC engine) known, see board for buglist tracking http://www.ultimate-Empire-at-war.com/forum Wir würden uns freuen, wenn ihr eure Meinung im UEAW- Forum mitteilen würdet. Ideen und Vorschläge zur Verbesserung des Mods sind natürlich auch erwünscht. Also registriert euch und sagt uns die Meinung ( egal ob positiv oder negativ), alles wird zur Kenntnis genommen. So und hier geht es zum download: |