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warum haben die Chinesen denn dann verloren?
einfach boomen und schon fertig ich hab die Anleitung im "Wieviele CPU-Schwer habt ihr schon geschlagen?" geschrieben aber ich poste sie hier noch einmal Anleitung: erstelle unter .../Generals/Data einen "ini"-Ordner und dahinein die "SpecialPower.ini" (geht am besten mit dem "editor", den findest du unter "Zubehör") ; FILE: SpecialPower.ini ////////////////////////////////////////////////////// ; This file contains all the special power definitions and the common data ; to all special powers. Special powers are things like the super ; weapons that are available after a certain time is up and the player ; meets all the prereqs. The don't have to be weapons tho, some special powers ; heal units, or steal units from other players ; ///////////////////////////////////////////////////////////////////////////// ;----------------------------------------------------------------------------- SpecialPower SuperweaponDaisyCutter Enum = SPECIAL_DAISY_CUTTER ReloadTime = 360000 ; in milliseconds RequiredScience = SCIENCE_DaisyCutter PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ; Lifetime of a Look done belonging to the firing player ViewObjectRange = 250 ; And how far it can see RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponParadropAmerica Enum = SPECIAL_PARADROP_AMERICA ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_Paradrop1 PublicTimer = No SharedSyncedTimer = Yes RadiusCursorRadius = 50 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponCarpetBomb Enum = SPECIAL_CARPET_BOMB ReloadTime = 150000 ; in milliseconds ;;;RequiredScience = SCIENCE_CarpetBomb;;; Never ever ever use a required science with a public timer, since the hiddenbyscience never clears PublicTimer = Yes SharedSyncedTimer = Yes ViewObjectDuration = 40000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponClusterMines Enum = SPECIAL_CLUSTER_MINES ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_ClusterMines PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponEMPPulse Enum = SPECIAL_EMP_PULSE ReloadTime = 360000 ; in milliseconds RequiredScience = SCIENCE_EMPPulse PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 200 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponCrateDrop Enum = SPECIAL_CRATE_DROP ReloadTime = 600000 ; in milliseconds RequiredScience = SCIENCE_CrateDrop PublicTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponA10ThunderboltMissileStrike Enum = SPECIAL_A10_THUNDERBOLT_STRIKE ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_A10ThunderboltMissileStrike1 PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 50 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponNapalmStrike Enum = SPECIAL_NAPALM_STRIKE ReloadTime = 600000 ; in milliseconds RequiredScience = SCIENCE_NapalmStrike PublicTimer = Yes SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponNeutronMissile Enum = SPECIAL_NEUTRON_MISSILE ReloadTime = 360000000 ; in milliseconds. min is 2x door/open close time! ; InitiateSound = AirRaidSiren plays at source InitiateAtLocationSound = NukeAirRaidSiren ; plays at target PublicTimer = Yes ViewObjectDuration = 40000 ViewObjectRange = 250 RadiusCursorRadius = 210 End ; ----------------------------------------------------------------------------- SpecialPower SuperweaponDetonateDirtyNuke Enum = SPECIAL_DETONATE_DIRTY_NUKE ReloadTime = 30000; PublicTimer = No InitiateSound = MisGLA07Convoy16 ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponScudStorm Enum = SPECIAL_SCUD_STORM ReloadTime = 300000000 ; in milliseconds. min is 2x door/open close time! InitiateSound = ScudStormInitiated PublicTimer = Yes ViewObjectDuration = 40000 ViewObjectRange = 250 RadiusCursorRadius = 200 ; align with ObjectCreationList.ini's DeliveryDecalRadius End ;----------------------------------------------------------------------------- SpecialPower SuperweaponArtilleryBarrage Enum = SPECIAL_ARTILLERY_BARRAGE ReloadTime = 300000 ; in milliseconds. min is 2x door/open close time! RequiredScience = SCIENCE_ArtilleryBarrage1 InitiateSound = FireArtilleryCannonSound PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 125 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponCashHack Enum = SPECIAL_CASH_HACK ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_CashHack1 PublicTimer = No SharedSyncedTimer = Yes InitiateAtLocationSound = CashHackActivate End ;----------------------------------------------------------------------------- SpecialPower SpecialPowerSpySatellite Enum = SPECIAL_SPY_SATELLITE ReloadTime = 60000 ; in milliseconds PublicTimer = No RadiusCursorRadius = 300 ; align with system.ini's SpySatellitePing's ShroudClearingRange InitiateAtLocationSound = SpySatellite End ;----------------------------------------------------------------------------- SpecialPower SpecialPowerSpyDrone Enum = SPECIAL_SPY_DRONE ReloadTime = 90000 ; in milliseconds PublicTimer = No RequiredScience = SCIENCE_SpyDrone InitiateAtLocationSound = SpyDroneCreate RadiusCursorRadius = 250 ; align with factionunit.ini's SpyDrone's FinalVision End ;----------------------------------------------------------------------------- SpecialPower SpecialPowerRadarVanScan Enum = SPECIAL_RADAR_VAN_SCAN ReloadTime = 30000 ; in milliseconds PublicTimer = No InitiateAtLocationSound = RadarVanScan RadiusCursorRadius = 150 ; align with system.ini's RadarVanPing's ShroudClearingRange End ;----------------------------------------------------------------------------- SpecialPower SpecialPowerDefector Enum = SPECIAL_DEFECTOR ReloadTime = 600000 ; in milliseconds RequiredScience = SCIENCE_Defector PublicTimer = No End ; ----------------------------------------------------------------------------- SpecialPower SuperweaponTerrorCell Enum = SPECIAL_TERROR_CELL ReloadTime = 600000 ; in milliseconds RequiredScience = SCIENCE_TerrorCell PublicTimer = Yes InitiateSound = TerrorCellActivated End |