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#1
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ich werd das ding gleich ma testen.
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Charlie, look out for the Blebleble Geändert von Firefly (14-04-2005 um 14:08 Uhr). |
#2
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![]() das ding ist noch nicht ganz ausgereift aber damit kann man alles angreiffen auch wenn es sich tarnt
und ist Xtrem gemein schon fast unbesiegbar falls fragen zum Panzer kanner sie jederzeit stellen... ![]() |
#3
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Hier ist meine Erste Einheit (auch ein Tank-Thiev aber der hat spy-make-up!!!) funtzt leider net könnt ihr mir helfen?
also ich starte das spiel mit der rulesmd.ini geh ins gefecht, mach das sach damit ich die einheit kaufen kann aber wenn ich den futzi in ein panzer stellen (übernemen) will, stehlt er sich daneben!!!! Hier ist er ; Clone of SPY (Spy) [Tank-Thiev] UIName=Name:Tank-Thiev Name=Tank-Thiev;locked Category=Soldier CrushSound=InfantrySquish LeadershipRating=3 Strength=150 Primary=MakeupKit ; virtual weapon that picks disguise CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Armor=flak TechLevel=1 CanDisguise=yes; I appear differently on other people's computers PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma) Sight=10 Speed=5 Owner=British,French,Germans,Alliance,Africans,Arabs,Confederation,Americans,Russians,Yuri Country AllowedToStartInMultiplayer=no Cost=750 Soylent=500 Pip=blue Points=5 VoiceSelect=SpySelect VoiceMove=SpyMove VoiceAttack=SpyAttackCommand VoiceFeedback=SpyFear VoiceSpecialAttack=SpySpecialAttack DieSound=DogDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ; This value MUST be 0 for all building addons SpecialThreatValue=1 PreventAttackMove=yes IFVMode=2 Trainable=no StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player Image=SPY ImmuneToPsionics=yes ImmuneToPsionicWeapons=yes VehicleThief=yes Infiltrate=yes Agent=yes Thief=yes Assaulter=no Geändert von Conny293 (23-04-2006 um 13:25 Uhr). |
#4
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Probiers mal mit dem modifizierten von 8-)
; Vehicle Thief [PILOT] UIName=Name:PILOT Image=SPY Name=Vehicle Thief Category=Soldier Primary=MakeupKit Prerequisite=CAMMBARK,RADAR CrushSound=InfantrySquish Strength=200 Armor=flak TechLevel=7 Pip=white Thief=yes VehicleThief=yes OccupyPip=PersonRed Sight=5 Speed=5 Owner=Russians,Africans,Arabs Cost=2000 Soylent=50 Points=5 IsSelectableCombatant=yes VoiceSelect=ConscriptSelect VoiceMove=ConscriptMove VoiceAttack=ConscriptAttackCommand VoiceFeedback=ConscriptFear VoiceSpecialAttack=ConscriptMove DieSound=ConscriptDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 IFVMode=2
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Charlie, look out for the Blebleble |
#5
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VehicleThief=yes
fehlt bei Conny |
#6
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Hier meine Einheit: Das Yuri Mutterschiff das im Flugmodus große Ringlaser straight-down schießt und im Stationären Modus wozu es landen muss, kleine Dronen Untertassen aussendet um Gegner anzugreifen.
Sowohl Mutterschiff als auch die Dronen haben eigene Voxel-Files. Und da ich nett bin hier der Link zu den Voxel files http://rapidshare.de/files/18900795/Mothership.zip.html Solltet ihr Das Schiff und was dazugehört in eurem Mod nutzen wäre ich Dankbar wenn ihr meinen Namen erwähnt und es nicht als euer eigenes ausgebt. Code:
[MDSK] UIName=#Name:MDSK Name=Floating Mothership Prerequisite=YAWEAP,YATECH Primary=BigDiskLaser Secondary=DroneDiskLauncher ElitePrimary=BigDiskLaserElite EliteSecondary=DroneDiskLauncherElite CanPassiveAquire=yes Spawns=DDSK SpawnsNumber=3 SpawnRegenRate=700 SpawnReloadRate=200 FireAngle=32 NavalTargeting=5 LandTargeting=0 Sensors=yes SensorsSight=10 Strength=1000 Category=AirPower Armor=medium TooBigToFitUnderBridge=true TechLevel=5 Sight=10 CrateGoodie=no Crusher=no Owner=YuriCountry Cost=3000 Soylent=3000 Points=25 AllowedToStartInMultiplayer=no IsSelectableCombatant=yes Speed=10 ROT=5 JumpjetSpeed=10 JumpjetClimb=8 JumpjetCrash=12 ;less than 12 and unit cant crash on buildings JumpJetAccel=10 JumpJetTurnRate=4 JumpjetHeight=750 JumpjetWobbles=.1 JumpjetDeviation=15 JumpjetNoWobbles=yes Accelerates=false VoiceSelect=FloatingDiscSelect VoiceMove=FloatingDiscMove VoiceAttack=FloatingDiscAttackCommand VoiceSecondaryWeaponAttack=FloatingDiscSteal VoiceFeedback= CrashingSound=FloatingDiscDie ;MoveSound=FloatingDiscMoveLoop ;no Move sound cause it doesnt stop when unit stops ;CreateSound=FloatingDiscCreated BalloonHover=yes ; ie never land Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet SpeedType=Hover MovementZone=Fly Crashable=yes TiltCrashJumpjet=no ;fall down straigt ConsideredAircraft=yes MoveToShroud=yes ThreatPosed=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=20 MinDebris=17 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 ZFudgeColumn=8 ZFudgeTunnel=13 Size=50 OpportunityFire=yes DeathWeapon=TerrorBomb DeathWeaponDamageModifier=2 SelfHealing=yes Trainable=yes VeteranAbilities=STRONGER EliteAbilities=FASTER PreventAttackMove=yes ;=Don't Deploy without command IsSimpleDeployer=yes UnloadingClass=MDSKDEPL DeployFire=yes DeployToLand=yes [MDSKDEPL] ;-------------- Deployed Mothership ------------------ UIName=#Name:MDSK Name=Floating Mothership BASE Prerequisite=YAWEAP,YATECH Primary=BigDiskLaser ElitePrimary=BigDiskLaserElite Sensors=yes SensorsSight=10 Strength=1000 Category=AirPower Armor=concrete TooBigToFitUnderBridge=true TechLevel=-1 Sight=10 CrateGoodie=no Crusher=no Owner=YuriCountry Cost=3000 Soylent=3000 Points=25 AllowedToStartInMultiplayer=no IsSelectableCombatant=yes Speed=10 ROT=5 JumpjetSpeed=10 JumpjetClimb=8 JumpjetCrash=12 JumpJetAccel=10 JumpJetTurnRate=5 JumpjetHeight=1250 JumpjetWobbles=.1 JumpjetDeviation=15 JumpjetNoWobbles=yes VoiceSelect=FloatingDiscSelect VoiceMove=FloatingDiscMove VoiceAttack=FloatingDiscAttackCommand VoiceSecondaryWeaponAttack=FloatingDiscSteal VoiceFeedback= CrashingSound=FloatingDiscDie ;MoveSound=FloatingDiscMoveLoop ;CreateSound=FloatingDiscCreated BalloonHover=yes ; ie never land Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet SpeedType=Hover MovementZone=Fly Crashable=yes TiltCrashJumpjet=no ;fall down straigt ConsideredAircraft=yes MoveToShroud=yes ThreatPosed=20 ; This value MUST be 0 for all building addons Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=20 MinDebris=17 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 OpportunityFire=yes DeathWeapon=TerrorBomb DeathWeaponDamageModifier=2 SelfHealing=yes Trainable=yes VeteranAbilities=STRONGER EliteAbilities=FASTER PreventAttackMove=no IsSimpleDeployer=yes UnloadingClass=MDSK DeployFire=yes DeployToLand=yes [DDSK] ;------- Little Attack Drone send from Mothership------- UIName=#NAME:DDSK Name=Saucer Drone Primary=DroneDiskWeapon Secondary=HornetCollision Strength=250 Category=AirPower ;must be (else game crashes) Naval=yes Armor=light Spawned=yes TechLevel=-1 Sight=5 Landable=yes PitchSpeed=3 PitchAngle=0 RadarInvisible=no MoveToShroud=yes PipScale=Ammo Speed=10 AllowedToStartInMultiplayer=no Owner=YuriCountry Cost=50 Points=20 ROT=3 Ammo=5 Crewed=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= AuxSound1=SubMove AuxSound2=SubMove FlightLevel=1000 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;from hornet SpeedType=Hover MovementZone=Amphibious MovementRestrictedTo=Water ; See if this will affect landing only ThreatPosed=10 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes Trainable=yes VeteranAbilities=STRONGER,SIGHT EliteAbilities=SELF_HEAL,FASTER,FIREPOWER Code:
[BigDiskLaser] Damage=150 ROF=100 Range=2 Projectile=PlasRingProj Speed=10 Report=WeatherStrike Warhead=PlasRingWH Bright=yes OmniFire=yes CellRangefinding=yes [BigDiskLaserElite] Damage=200 ROF=200 Range=4 Projectile=PlasRingProj Speed=10 Report=WeatherStrike Warhead=PlasRingWHE Bright=yes OmniFire=yes CellRangefinding=yes [DroneDiskLauncher] Damage=1 ROF=150 Range=15 Spawner=yes Projectile=Invisible Speed=10 Warhead=Special OmniFire=yes [DroneDiskLauncherElite] Damage=1 ROF=150 Range=30 Spawner=yes Projectile=Invisible Speed=10 Warhead=Special OmniFire=yes [DroneDiskWeapon] Damage=50 ROF=40 Range=6 Speed=40 Projectile=InvisibleAll Warhead=DiskWH Report=FloatingDiscAttack Charges=no LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true ; this flag tells the game to use the special laser draw effect OmniFire=yes Code:
[PlasRingProj] Image=PLASRING ;must be a voxel and visible, else it wont explode under the ship and flies towards the target Arm=10 Shadow=no Acceleration=1 Vertical=yes ;can't turn or do much of anything. Just stays on the vector of its initial shooting (up or down) DetonationAltitude=20000 ; Needs this to prevent premature explosionation since uses same system as nuke [PlasRingWH] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,70%,55%,35%,75%,60%,35%,80%,100% AnimList=CRIVEXP PenetratesBunker=yes InfDeath=4 Bright=yes Sparky=no Fire=no ProneDamage=200% [PlasRingWHE] CellSpread=4 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,70%,55%,35%,75%,60%,35%,80%,100% AnimList=CRIVEXP2 PenetratesBunker=yes InfDeath=4 Bright=yes Sparky=no Fire=no ProneDamage=200% Code:
[DDSK] ; Yuri Drone Flying Disk Cameo=DISKICON AltCameo=DISKUICO Voxel=yes Remapable=yes PrimaryFireFLH=0,0,75 [MDSK] ; Yuri Mothership Flying Disk Cameo=DISKICON Voxel=yes Remapable=yes PrimaryFireFLH=0,0,0 [MDSKDEPL] ; Yuri Mothership Deployed Disk Cameo=DISKICON Voxel=yes Remapable=yes PrimaryFireFLH=0,0,75 [PLASRING] Voxel=yes CU LKO Geändert von Lin Kuei Ominae (25-04-2006 um 16:07 Uhr). |
#7
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sorry was vergessen
Code:
[VehicleTypes] ... XX=MDSK ;Super Mothership YY=MDSKDEPL ;Super Mothership Base [AircraftTypes] ... XX=DDSK ;Saucer Drone |