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also eigentlich müssen die funktionieren
hast du die scripts richtig in die karte eingebunden? vieleicht hat auch einer in der ini was um geschrieben hier is se nochmal ;;;Used to give Airfields (USA) the Carpetbomb button CommandSet AmericaAirfieldCommandSet 1 = Command_ConstructAmericaJetRaptor 2 = Command_ConstructAmericaVehicleComanche 3 = Command_ConstructAmericaJetAurora 4 = Command_ConstructAmericaJetStealthFighter 7 = Command_UpgradeComancheRocketPods 8 = Command_UpgradeAmericaLaserMissiles 9 = Command_CarpetBomb 11 = Command_SetRallyPoint 12 = Command_Sell End ;;;Here is the actual CarpetBomb mojo Object AmericaJetB52 ReplaceModule ModuleTag_03 Body = ActiveBody ModuleTag_03_Override MaxHealth = 200.0 InitialHealth = 200.0 End End VisionRange = 300.0 End Object AmericaAirfield AddModule Behavior = OCLSpecialPower ModuleTag_Override01 SpecialPowerTemplate = SuperweaponCarpetBomb OCL = SUPERWEAPON_CarpetBomb CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE End End End SpecialPower SuperweaponCarpetBomb Enum = SPECIAL_CARPET_BOMB ReloadTime = 300000 ; in milliseconds RequiredScience = SCIENCE_CarpetBomb;;; Never ever ever use a required science with a public timer, since the hiddenbyscience never clears PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 40000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ObjectCreationList SUPERWEAPON_CarpetBomb DeliverPayload Transport = AmericaJetB52 StartAtPreferredHeight = Yes StartAtMaxSpeed = Yes MaxAttempts = 1 DropOffset = X:0 Y:0 Z:-2 DropVariance = X:30 Y:40 Z:0 DropDelay = 300 ;500 ; time in between each item dropped (if more than one) Payload = CarpetBomb 8 DeliveryDistance = 400 DeliveryDecalRadius = 100 DeliveryDecal Texture = SCCA10Strike_USA Style = SHADOW_ALPHA_DECAL OpacityMin = 25% OpacityMax = 50% OpacityThrobTime = 500 Color = R:255 G:156 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End End End ;Upgrade definition for CarpetBomb Upgrade Upgrade_USACarpetBomb DisplayName = UPGRADE:CarpetBomb BuildTime = 60.0 BuildCost = 8000 ButtonImage = SSCarpetBomb ResearchSound = DragonTankVoiceUpgradeBlackNapalm End CommandButton Command_UpgradeAmericaCarpetBomb Command = PLAYER_UPGRADE Upgrade = Upgrade_USACarpetBomb TextLabel = CONTROLBAR:UpgradeUSACarpetBomb ButtonImage = SSCarpetBomb ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:TooltipUpgradeUSACarpetBomb End CommandSet AmericaStrategyCenterCommandSet 1 = Command_InitiateBattlePlanBombardment 3 = Command_InitiateBattlePlanHoldTheLine 5 = Command_InitiateBattlePlanSearchAndDestroy 7 = Command_UpgradeAmericaCarpetBomb 8 = Command_UpgradeAmericaCompositeArmor 9 = Command_UpgradeAmericaAdvancedTraining 10 = Command_UpgradeAmericaDroneArmor 11 = Command_StrategyCenter_Stop 12 = Command_Sell End ;;;And trying out TerrorCell as well Object GLABarracks AddModule Behavior = OCLSpecialPower ModuleTag_88 SpecialPowerTemplate = SuperweaponTerrorCell OCL = SUPERWEAPON_TerrorCell CreateLocation = CREATE_AT_LOCATION End End End SpecialPower SuperweaponTerrorCell Enum = SPECIAL_TERROR_CELL ReloadTime = 320000 ; in milliseconds RequiredScience = SCIENCE_TerrorCell PublicTimer = No SharedSyncedTimer = Yes InitiateSound = TerrorCellActivated End CommandButton Command_TerrorCellCustom Command = SPECIAL_POWER SpecialPower = SuperweaponTerrorCell Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND TextLabel = CONTROLBAR:TerrorCell ButtonImage = SUTerrorist ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:TooltipTerrorCell RadiusCursorType = AMBUSH InvalidCursorName = GenericInvalid End ObjectCreationList SUPERWEAPON_TerrorCell CreateObject ObjectNames = GLAInfantryTerrorist Count = 12 SpreadFormation = Yes MinDistanceAFormation = 20.0 MinDistanceBFormation = 30.0 MaxDistanceFormation = 400.0 FadeIn = Yes FadeTime = 3000 FadeSound = TerrorCellActivated End End ;;;Used to give GLA the Terrorcell button CommandSet GLABarracksCommandSet 8 = Command_TerrorCellCustom 11 = Command_SetRallyPoint 12 = Command_Sell End ;Upgrade definition for TerrorCell Upgrade Upgrade_GLATerrorCell DisplayName = UPGRADE:TerrorCell BuildTime = 70.0 BuildCost = 7500 ButtonImage = SUTerrorist ResearchSound = DragonTankVoiceUpgradeBlackNapalm End CommandButton Command_UpgradeGLATerrorCell Command = PLAYER_UPGRADE Upgrade = Upgrade_GLATerrorCell TextLabel = CONTROLBAR:UpgradeGLATerrorCell ButtonImage = SUTerrorist ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:TooltipUpgradeGLATerrorCell End CommandSet GLAPalaceCommandSet 1 = Command_StructureExit 2 = Command_StructureExit 3 = Command_StructureExit 4 = Command_StructureExit 5 = Command_StructureExit 6 = Command_Evacuate 7 = Command_UpgradeGLATerrorCell 8 = Command_UpgradeGLAArmTheMob 9 = Command_UpgradeGLACamouflage 10 = Command_UpgradeGLAToxinShells 11 = Command_UpgradeGLAAnthraxBeta 12 = Command_Sell End ;;;Napalm Strike mojo ObjectCreationList SUPERWEAPON_NapalmStrike DeliverPayload Transport = ChinaJetMIGNapalmStriker FormationSize = 9 FormationSpacing = 35.0 StartAtPreferredHeight = Yes StartAtMaxSpeed = Yes MaxAttempts = 1 DropOffset = X:0 Y:0 Z:-10 DropDelay = 0 Payload = NapalmMissile 10 FireWeapon = Yes DeliveryDistance = 300 WeaponConvergenceFactor = 1.0 DeliveryDecalRadius = 100 DeliveryDecal Texture = SCCNapalmStrike_China Style = SHADOW_ALPHA_DECAL OpacityMin = 25% OpacityMax = 50% OpacityThrobTime = 500 Color = R:255 G:156 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End End End ;;;Trying an upgrade to get NapalmStrike Upgrade Upgrade_ChinaNapalmStrike DisplayName = UPGRADE:NapalmStrike BuildTime = 60.0 BuildCost = 8000 ButtonImage = SNFirestorm ResearchSound = DragonTankVoiceUpgradeBlackNapalm End CommandButton Command_UpgradeChinaNapalmStrike Command = PLAYER_UPGRADE Upgrade = Upgrade_ChinaNapalmStrike TextLabel = CONTROLBAR:UpgradeChinaNapalmStrike ButtonImage = SNFirestorm ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:TooltipUpgradeChinaNapalmStrike End ;;;Used to give the Upgrade for Napalm Strike to Comm Center (testing purposes) CommandSet ChinaCommandCenterCommandSet 1 = Command_ConstructChinaDozer 3 = Command_NapalmStrike 4 = Command_ClusterMines 5 = Command_CashHack 6 = Command_ArtilleryBarrage 7 = Command_EmergencyRepair 8 = Command_EMPPulse 9 = Command_UpgradeChinaRadar 10 = Command_UpgradeChinaMines 11 = Command_SetRallyPoint 12 = Command_Sell End CommandSet ChinaPropagandaCenterCommandSet 8 = Command_UpgradeChinaNapalmStrike End SpecialPower SuperweaponNapalmStrike Enum = SPECIAL_NAPALM_STRIKE ;PreparationTime = 320000 ReloadTime = 280000 ; in milliseconds RequiredScience = SCIENCE_NapalmStrike PublicTimer = Yes SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 ;;;Prerequisites ;;;Object = AmericaWarFactory ;UpgradeCameo1 = Upgrade_ChinaNapalmStrike ;UpgradeCameo2 = NONE ;UpgradeCameo3 = NONE ;UpgradeCameo4 = NONE ;UpgradeCameo5 = NONE End ;;;Doesn't work ATM, intended to create a NapalmStrike button after purchase ;Object ChinaCommandCenter ;AddModule ;Behavior = ObjectCreationUpgrade ModuleTag_86 ; UpgradeObject = SUPERWEAPON_NapalmStrike ; TriggeredBy = Upgrade_ChinaNapalmStrike ;End |