So einfach geht das nicht, die Missionen mit Dämmen sind in der Gamedata.ini festgelegt:
Auszug aus der Gamedata.ini:
;the following are for vertex animated water
VertexWaterAvailableMaps1 = Maps\nVidiaDemo\nVidiaDemo.map
VertexWaterHeightClampLow1 = 0.0
VertexWaterHeightClampHi1 = 16.3
VertexWaterAngle1 = 45 ;in degrees
VertexWaterXPosition1 = 2700.0
VertexWaterYPosition1 = -750.0
VertexWaterZPosition1 = 2.9
VertexWaterXGridCells1 = 65
VertexWaterYGridCells1 = 360
VertexWaterGridSize1 = 10.0
VertexWaterAttenuationA1 = 1.0
VertexWaterAttenuationB1 = 0.0
VertexWaterAttenuationC1 = 0.0
VertexWaterAttenuationRange1 = 20.0
;the following are for vertex animated water
VertexWaterAvailableMaps2 = Maps\CHI03\CHI03.map
VertexWaterHeightClampLow2 = 0.0
VertexWaterHeightClampHi2 = 31.2
VertexWaterAngle2 = -12 ;in degrees
VertexWaterXPosition2 = 282.0
VertexWaterYPosition2 = -20.0
VertexWaterZPosition2 = 3.0
VertexWaterXGridCells2 = 100
VertexWaterYGridCells2 = 200
VertexWaterGridSize2 = 11.0
VertexWaterAttenuationA2 = 1.0
VertexWaterAttenuationB2 = 0.0
VertexWaterAttenuationC2 = 0.0
VertexWaterAttenuationRange2 = 20.0
;the following are for vertex animated water
VertexWaterAvailableMaps3 = Maps\GLA01\GLA01.map
VertexWaterHeightClampLow3 = 0.0
VertexWaterHeightClampHi3 = 45.0
VertexWaterAngle3 = -12 ;in degrees
VertexWaterXPosition3 = 1424.0
VertexWaterYPosition3 = -270.0
VertexWaterZPosition3 = 2.0
VertexWaterXGridCells3 = 75
VertexWaterYGridCells3 = 360
VertexWaterGridSize3 = 10.0 ;11.0
VertexWaterAttenuationA3 = 1.0
VertexWaterAttenuationB3 = 0.0
VertexWaterAttenuationC3 = 0.0
VertexWaterAttenuationRange3 = 20.0
;the following are for vertex animated water
VertexWaterAvailableMaps4 = Maps\USA06\USA06.map
VertexWaterHeightClampLow4 = 0.0
VertexWaterHeightClampHi4 = 16.3
VertexWaterAngle4 = 45 ;in degrees
VertexWaterXPosition4 = 2700.0
VertexWaterYPosition4 = -750.0
VertexWaterZPosition4 = 2.9
VertexWaterXGridCells4 = 65
VertexWaterYGridCells4 = 360
VertexWaterGridSize4 = 10.0
VertexWaterAttenuationA4 = 1.0
VertexWaterAttenuationB4 = 0.0
VertexWaterAttenuationC4 = 0.0
VertexWaterAttenuationRange4 = 20.0
Vielleicht könnst ihr bei VertexWaterAvailableMaps1 = Maps\nVidiaDemo\nVidiaDemo.map den Namen eurer Map hinschreiben und das in die Map.ini kopieren.
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