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So einfach geht das nicht, die Missionen mit Dämmen sind in der Gamedata.ini festgelegt:
Auszug aus der Gamedata.ini: ;the following are for vertex animated water VertexWaterAvailableMaps1 = Maps\nVidiaDemo\nVidiaDemo.map VertexWaterHeightClampLow1 = 0.0 VertexWaterHeightClampHi1 = 16.3 VertexWaterAngle1 = 45 ;in degrees VertexWaterXPosition1 = 2700.0 VertexWaterYPosition1 = -750.0 VertexWaterZPosition1 = 2.9 VertexWaterXGridCells1 = 65 VertexWaterYGridCells1 = 360 VertexWaterGridSize1 = 10.0 VertexWaterAttenuationA1 = 1.0 VertexWaterAttenuationB1 = 0.0 VertexWaterAttenuationC1 = 0.0 VertexWaterAttenuationRange1 = 20.0 ;the following are for vertex animated water VertexWaterAvailableMaps2 = Maps\CHI03\CHI03.map VertexWaterHeightClampLow2 = 0.0 VertexWaterHeightClampHi2 = 31.2 VertexWaterAngle2 = -12 ;in degrees VertexWaterXPosition2 = 282.0 VertexWaterYPosition2 = -20.0 VertexWaterZPosition2 = 3.0 VertexWaterXGridCells2 = 100 VertexWaterYGridCells2 = 200 VertexWaterGridSize2 = 11.0 VertexWaterAttenuationA2 = 1.0 VertexWaterAttenuationB2 = 0.0 VertexWaterAttenuationC2 = 0.0 VertexWaterAttenuationRange2 = 20.0 ;the following are for vertex animated water VertexWaterAvailableMaps3 = Maps\GLA01\GLA01.map VertexWaterHeightClampLow3 = 0.0 VertexWaterHeightClampHi3 = 45.0 VertexWaterAngle3 = -12 ;in degrees VertexWaterXPosition3 = 1424.0 VertexWaterYPosition3 = -270.0 VertexWaterZPosition3 = 2.0 VertexWaterXGridCells3 = 75 VertexWaterYGridCells3 = 360 VertexWaterGridSize3 = 10.0 ;11.0 VertexWaterAttenuationA3 = 1.0 VertexWaterAttenuationB3 = 0.0 VertexWaterAttenuationC3 = 0.0 VertexWaterAttenuationRange3 = 20.0 ;the following are for vertex animated water VertexWaterAvailableMaps4 = Maps\USA06\USA06.map VertexWaterHeightClampLow4 = 0.0 VertexWaterHeightClampHi4 = 16.3 VertexWaterAngle4 = 45 ;in degrees VertexWaterXPosition4 = 2700.0 VertexWaterYPosition4 = -750.0 VertexWaterZPosition4 = 2.9 VertexWaterXGridCells4 = 65 VertexWaterYGridCells4 = 360 VertexWaterGridSize4 = 10.0 VertexWaterAttenuationA4 = 1.0 VertexWaterAttenuationB4 = 0.0 VertexWaterAttenuationC4 = 0.0 VertexWaterAttenuationRange4 = 20.0 Vielleicht könnst ihr bei VertexWaterAvailableMaps1 = Maps\nVidiaDemo\nVidiaDemo.map den Namen eurer Map hinschreiben und das in die Map.ini kopieren. |