CommNews Forum Home  

Zurück   CnC Foren > Die C&C Spiele > Generals > Generals Maps und Mods

Antworten
 
Themen-Optionen Thema bewerten Ansicht
  #1  
Alt 13-07-2003, 15:32
Benutzerbild von Jojo12a
Jojo12a Jojo12a ist offline
Tiberium Forscher

 
Registriert seit: Mar 2003
Ort: Hessen
Beiträge: 801
Jojo12a hat noch keine Bewertung oder ist auf 0
Jojo12a eine Nachricht über ICQ schicken
Hier gehts jetzt weiter:

• Handling New Paradrops: Use it smart, only upgrade to the next level when you are sure to have accomplish the best task/mission regarding their tipificity. i.e. to get control on a distant oil field use the 1st Deploy (10 Rangers) , to occupy and protect a zone from intense enemy air raids use 2nd Deploy (10 M.Defenders) and to launch SPECOPS teams or provide early rush security to your base use 3rd Deploy (10 Commandos & 2 Humvees).
Chinese Units:
Infantry:
• Red Guard: New skin, New weapon sound, + Powerfull, +fast shots, -size, enabled the baionet attack. Comes in lots of 10 from the Barracks, 2 Delivered as initial unit.
• Tank Hunter: New skin, New weapon sound, + Powerfull, +fast shots, -size, Comes in lots of 5 from the Barracks, 3 Delivered as initial unit.
• Hacker: New skin, -size
• Black Lotus: New skin, -size
• Inteligence Agent (Spy): New skin, cameo, extra wide vision range and the ability to call in Napalm Strike. Excelent as forward advanced observer becouse is 100% time Stealth unit.
Vehicles:
• Construction Dozer: New Skin, -size, No longer remove mines (moved to the Troop Crawler).
• HazMat Unit: New Skin, Model, +size. Medic, D-Tox, Rad, Mine capable also can rescue 6 infantry units.
• Troop Crawler: New skin, New weapon sound, + Powerfull, +fast shots, +size, + health, + armor, 20mm gun, 1 is Delivered as initial unit. + Ability to travel over water. Also can perform D-Mine Task.
• Batlemaster Tank: New skin, New weapon sound, + Powerfull, +fast shots, +size, Comes in lots of 3 from WarFactory
• Fast Track Assault Unit: New Skin, model, 1 is provided as initial anti-rush unit, can transport 5 infantry that can fire from inside. Extra fast and manouverable.
• Gattling Tank: New skin, New weapon sound, + Powerfull, +fast shots, Comes in lots of 2 from WarFactory.
• Inferno Cannon: New skin, New weapon sound, + size, + Powerfull, +fast shots, Comes in lots of 10 from WarFactory. Extra range to be a REALISTIC artilary mobile unit.
• Overlord Tank: New skin, New weapon sound, + size, + Powerfull, +fast shots,
• Nuke Cannon: New skin, New weapon sound, + size, + Powerfull, +fast shots, Extra range to be a REALISTIC artilary mobile unit.
• Dragon Tank: New skin, New weapon sound, + size. Comes in lots of 2 from War Factory.
Air Units:
• Mig Jetfighter: New skin, New weapon sound,+ Powerfull, fast shots +ammo, +size, + speed.
• Mig 31 Multi-Attack: New skin, New model, New weapon sound,+ Powerfull, fast shots +ammo, +size, + speed, can be upgraded from the airfield with Radiation Missiles (does not require Nuclear Missile Laucher Structure)
• Mig Stealth Bomber: New skin, New model, New weapon sound,+ Powerfull, fast shots +ammo, +size, + speed, Uses double-loading 2.000 Lbs Bunker Buster Bombs. Requires Proganda Center to be build
• SHx66 Stealth Gunship: New skin, New model, New weapon sound,+ Powerfull, fast shots +ammo, +size, + speed, can be upgraded from the airfield with Stealth armor.

** = Totaly new – concept creation, coded, scripted, and/or re-skinned by me!
Structures:
• Power Plant: +Size (more realistic)
• Armour Barricade: New skin, model, New weapon sound, New Cameo +size. Powerfull defensive structure that can create excelent defensive blockage.
• Bunker: +Size (more realistic) +Internal space (now 6)
• Air Field: +Size (more realistic and to accomodate the new Air units), also performs as Helipad refiting point, has Rally point enabled for this propose.
• War Factory: +Size (more realistic)
• Nuclear Missile Launcher: +Size (more realistic)
• Propaganda Tower: +Size (more realistic) +range
Special Powers:
• Cluster Mines Drop: -Time to build (really fast), +Powerfull, +Damage, Uses double-loading
• Artilary Barrage: -Time to build (really fast), +Powerfull, +Damage, Uses double-loading
Super Weapons:
• EMP Bomb: -Time to build, +Powerfull, +Damage, +Attack Range +(extra) Duration of the efect.
• Spy Satelite: Enabled in Command Center due those new air assets avaliable, requiring recon-clearing to be aimed correctly, and BTW, China do have access to space technology now-a-days, so let’s be realistic.
• Nuclear Missile: +Time to build, (25min) +Extra Powerfull, +Damage, +Attack Range = CAUTION: WILL WIPE OUT ALMOST AN ENTIRE MAP (Several Bases) Remember that depending on the distance between the enemies and your base, YOU CAN ALSO BE AFECTED by the nuclear fallout, and BTW the Chinese have no decontaminations units! (I’ll be implementing one if requested)
• Napalm Strike: -Time to build (really fast), +Powerfull, +Damage, +Attack Range + Uses now 5 jets and improved napalm bombs, called in from the Airfield
Others:
• Aiming Air Strikes: Due the new improvements in power, damage an range of collateral damage of the bombs you have to refine your aiming skills to reflect the modifications. For big bombs/weapons – simply follow the size of their new reticle, they were adjust to match the new range of the efects. For small bombs use de Force-Attack command (press CTRL Key) and aim in a clear space around/close to the intended target so you’ll get the most bang for the bucks, i.e. one Stealth Bomber strike can destroy 2 or 3 structures with a single (double bomb) shot.
• C.A.S. Interdiction Zones: The new Helicopter SHx66 Stealth Gunship Plays very well the role of Close Air Support creating interdiction zones around their Guard Perimeter (press G Key or the icons) and put them on guard in the center of your intended NO-FLY/PASS ZONE. Also when you upgrade the armor set to stealth capability, you’ll get an excelent Scout with broad view to do recon missions.






GLA Units: (sorry my patience run out... go play and find for yourself)
Infantry:
• Toxin Troop: produced from the Barracks
Vehicles:
• Blaster Tank: produced from the Arms Dealer
• Truck Troop: produced from the Arms Dealer
• Red Cross Ambulance: produced from Command Center
Air Units:
• Toxin Suicide Plane: produced from Airfield
• MI-24 Hind Attack Helicopter (striped): produced from Airfield
Structures:
• Airport & Helipad: requires Arms Dealer Building
Special Powers:
• Nuke Droop: produced from Airfield
Super Weapons:
Others:
• Scud Launcher: Now is produced from the Scud Storm Facilitie

---------------------------------------------------------------------------------------------------------
Problems
---------------------------------------------------------------------------------------------------------
AI Does not use the new units:
With an execption from Initial Anti-Rush Units all other new units are pending from new scripting in the AI’s default behavior (I’m working on it). Aldo AI Does use the other new implementations as special powers and weapons, so be ready for some nasty-tricky and sometimes overwelming & coward attacks if in Brutal mode and agaist multiple enimies.

Units Super-population: Due the new AI Scripts and the way they work, the numbers of units in the game can and sometimes will generate a super population that will claim some major resources from the computer’s memory. Solution: Upgrade to 512mb (I did) or set down the graphics options in the game, reducing the number of particles and others render items. The Warrior Solution is applicable – simply KILL THEM ALL as they will not bother you any more with their punny existense (LOL)

World Builder Editor:
Unfortunatly it won't work with the mod. Simply rename or remove the INI folder temporaly from the DATA folder when using World Edditor and replace after. But its saying: Technical Fault every time I load it up?
Simple question are you using the mod (namely INI file mods) in conjuction with the NinFUSIONmodN? If so that could be your reason. To the Editor run you’ll have to move out the game’s Data dir. (works here). And go blaim EA for that !

P.S.: Der Mod ist nicht von mir!!!

EDIT: Achja, die Infos sind von der Version ohne Patch und englisch, weil ich keinen Bock hab, das zu übersetzen, und die Installationsinfos sind in der Readme,
übrigens, isn .big-mod!!!
Mit Zitat antworten
Antworten

Lesezeichen


Aktive Benutzer in diesem Thema: 1 (Registrierte Benutzer: 0, Gäste: 1)
 

Forumregeln
Es ist Ihnen nicht erlaubt, neue Themen zu verfassen.
Es ist Ihnen nicht erlaubt, auf Beiträge zu antworten.
Es ist Ihnen nicht erlaubt, Anhänge hochzuladen.
Es ist Ihnen nicht erlaubt, Ihre Beiträge zu bearbeiten.

BB-Code ist An.
Smileys sind An.
[IMG] Code ist An.
HTML-Code ist Aus.
Gehe zu


Alle Zeitangaben in WEZ +2. Es ist jetzt 13:50 Uhr.


Powered by vBulletin Version 3.7.3 (Deutsch)
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template-Modifikationen durch TMS

Affiliates
United Forum GetBoinKeD cnc.onlinewelten.de