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#20
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DamagePerSecond = 400 ;Amount of damage inflicted per second
TotalDamagePulses = 40 ;The total number of damage pulses -- less means more damage per pulse, but less accurate WidthGrowTime = 2000 ;The amount of time it takes for the beam to reach full diameter (same value used for shrinking) BeamTravelTime = 2500 ;How long it takes for the beam to hit the ground after leaving the firing dish. DamageType = PARTICLE_BEAM ;Type of damage inflicted. DamageRadiusScalar = 3.4 ;Multiplies the radius (relative to beam diameter) so that things close to the beam can get hit too! RevealRange = 50.0 ;Grants gratuitous vision for the player launching the target as the beam cuts it's swath of death. ;********************************************normal DamagePerSecond = 400 ;Amount of damage inflicted per second TotalDamagePulses = 40 ;The total number of damage pulses -- less means more damage per pulse, but less accurate WidthGrowTime = 2000 ;The amount of time it takes for the beam to reach full diameter (same value used for shrinking) BeamTravelTime = 2500 ;How long it takes for the beam to hit the ground after leaving the firing dish. DamageType = PARTICLE_BEAM ;Type of damage inflicted. DamageRadiusScalar = 3.4 ;Multiplies the radius (relative to beam diameter) so that things close to the beam can get hit too! RevealRange = 50.0 ;Grants gratuitous vision for the player launching the target as the beam cuts it's swath of death. ;********************************************rosa Die sind identisch.@zymeh |