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![]() ChinaTankGattling???
Object ChinaTankGattling SelectPortrait = SNGatlingTank_L ButtonImage = SNGatlingTank UpgradeCameo1 = Upgrade_Nationalism UpgradeCameo2 = Upgrade_ChinaSubliminalMessaging UpgradeCameo3 = Upgrade_ChinaChainGuns UpgradeCameo4 = Upgrade_AmericaAdvancedTraining UpgradeCameo5 = Upgrade_AmericaCompositeArmor Draw = W3DOverlordTruckDraw ModuleTag_01 OkToChangeModelColor = Yes ExtraPublicBone = Lazer DefaultConditionState Model = DBGatt1 Animation = DBGatt1.DBGatt1 AnimationMode = MANUAL Turret = TURRET01 TurretPitch = TURRETEL01 AltTurret = GunTurret AltTurretPitch = GunTurretel WeaponMuzzleFlash = PRIMARY MuzzleFX WeaponMuzzleFlash = PRIMARY GunMuzzleFX WeaponFireFXBone = PRIMARY Muzzle WeaponFireFXBone = PRIMARY GunMuzzle WeaponMuzzleFlash = SECONDARY MuzzleFX WeaponMuzzleFlash = SECONDARY GunMuzzleFX WeaponFireFXBone = SECONDARY Muzzle WeaponFireFXBone = SECONDARY GunMuzzle End ConditionState = REALLYDAMAGED RUBBLE Model = DBGatt_d End ConditionState = ATTACKING Model = DBGatt1 Animation = DBGatt1.DBGatt1 AnimationMode = LOOP AnimationSpeedFactorRange = 0.5 0.5 End ConditionState = CONTINUOUS_FIRE_SLOW ATTACKING Model = DBGatt1 Animation = DBGatt1.DBGatt1 AnimationMode = LOOP AnimationSpeedFactorRange = 0.8 0.8 End ConditionState = CONTINUOUS_FIRE_MEAN ATTACKING Model = DBGatt1 Animation = DBGatt1.DBGatt1 AnimationMode = LOOP AnimationSpeedFactorRange = 1.5 1.5 End ConditionState = CONTINUOUS_FIRE_FAST ATTACKING Model = DBGatt1 Animation = DBGatt1.DBGatt1 AnimationMode = LOOP ParticleSysBone = Muzzle01 GattlingMuzzleSmoke ParticleSysBone = Muzzle02 GattlingMuzzleSmoke AnimationSpeedFactorRange = 3.0 3.0 End ConditionState REALLYDAMAGED ATTACKING Model = DBGatt_d Animation = DBGatt_d.DBGatt_d AnimationMode = LOOP AnimationSpeedFactorRange = 0.5 0.5 End ConditionState = CONTINUOUS_FIRE_SLOW REALLYDAMAGED ATTACKING Model = DBGatt_d Animation = DBGatt_d.DBGatt_d AnimationMode = LOOP AnimationSpeedFactorRange = 0.8 0.8 End ConditionState = CONTINUOUS_FIRE_MEAN REALLYDAMAGED ATTACKING Model = DBGatt_d Animation = DBGatt_d.DBGatt_d AnimationMode = LOOP AnimationSpeedFactorRange = 1.5 1.5 End ConditionState = CONTINUOUS_FIRE_FAST REALLYDAMAGED ATTACKING Model = DBGatt_d Animation = DBGatt_d.DBGatt_d AnimationMode = LOOP ParticleSysBone = Muzzle01 GattlingMuzzleSmoke ParticleSysBone = Muzzle02 GattlingMuzzleSmoke AnimationSpeedFactorRange = 3.0 3.0 End TrackMarks = EXTnkTrack.tga TreadAnimationRate = 2.0 TreadDriveSpeedFraction = 0.3 TreadPivotSpeedFraction = 0.6 End DisplayName = OBJECT:GattlingTank Side = China EditorSorting = VEHICLE TransportSlotCount = 3 WeaponSet Conditions = None Weapon = PRIMARY GattlingTankGunTwo Weapon = SECONDARY GattlingTankGunAirTwo PreferredAgainst = SECONDARY AIRCRAFT End ArmorSet Conditions = None Armor = AntiAirVehicle DamageFX = TankDamageFX End BuildCost = 1150 BuildTime = 2 VisionRange = 460 ShroudClearingRange = 460 Prerequisites Object = ChinaWarFactory End ExperienceValue = 50 50 100 150 ExperienceRequired = 0 100 150 300 IsTrainable = Yes CrusherLevel = 2 CrushableLevel = 2 CommandSet = ChinaVehicleGattlingTankCommandSet Behavior = AIUpdateInterface ModuleTag_20 AutoAcquireEnemiesWhenIdle = Yes MoodAttackCheckRate = 250 End VoiceSelect = GattlingTankVoiceSelect VoiceMove = GattlingTankVoiceMove VoiceGuard = GattlingTankVoiceMove VoiceAttack = GattlingTankVoiceAttack VoiceDefect = GattlingTankVoiceCreate SoundMoveStart = GattlingTankMoveStart SoundMoveStartDamaged = GattlingTankMoveStart UnitSpecificSounds VoiceCreate = GattlingTankVoiceCreate TurretMoveStart = NoSound TurretMoveLoop = TurretMoveLoopLoud VoiceCrush = GattlingTankVoiceCrush VoiceEnter = GattlingTankVoiceMove VoiceRapidFire = GattlingTankVoiceRapid End RadarPriority = UNIT KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS VEHICLE SCORE Body = ActiveBody ModuleTag_02 MaxHealth = 4300.0 InitialHealth = 4300.0 End Behavior = AIUpdateInterface ModuleTag_03 Turret ControlledWeaponSlots = PRIMARY SECONDARY TurretTurnRate = 180 TurretPitchRate = 180 AllowsPitch = Yes FiresWhileTurning = Yes NaturalTurretPitch = 45 End AutoAcquireEnemiesWhenIdle = Yes End Locomotor = SET_NORMAL GattlingTankLocomotor Behavior = PhysicsBehavior ModuleTag_04 Mass = 40.0 End Behavior = PropagandaTowerBehavior ModuleTag_09 Radius = 100 DelayBetweenUpdates = 4000 HealPercentEachSecond = 24% PulseFX = FX_PropagandaTowerPropagandaPulse UpgradeRequired = Upgrade_ChinaSubliminalMessaging UpgradedHealPercentEachSecond = 84% UpgradedPulseFX = FX_PropagandaTowerSubliminalPulse End Behavior = ProductionUpdate ModuleTag_10 MaxQueueEntries = 1 End Behavior = ExperienceScalarUpgrade ModuleTag_11 TriggeredBy = Upgrade_AmericaAdvancedTraining AddXPScalar = 1.0 End Behavior = MaxHealthUpgrade ModuleTag_23 TriggeredBy = Upgrade_AmericaCompositeArmor AddMaxHealth = 8800.0 ChangeType = ADD_CURRENT_HEALTH_TOO End Behavior = SlowDeathBehavior ModuleTag_05 ProbabilityModifier = 19 DestructionDelay = 200 DestructionDelayVariance = 100 SinkRate = 0.5 OCL = FINAL OCL_ChinaTankGattlingDebris FX = FINAL FX_GattlingExplosionOneFinal End Behavior = CreateCrateDie ModuleTag_06 CrateData = SalvageCrateData End Behavior = TransitionDamageFX ModuleTag_07 ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmokeSmallContinuous01 ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_BattleMasterDamageTransition End Behavior = FlammableUpdate ModuleTag_21 AflameDuration = 5000 AflameDamageAmount = 3 AflameDamageDelay = 500 End Behavior = WeaponBonusUpgrade ModuleTag_22 TriggeredBy = Upgrade_ChinaChainGuns End Behavior = FXListDie ModuleTag_HijackerEmerge RequiredStatus = HIJACKED DeathTypes = ALL -CRUSHED -SPLATTED DeathFX = FX_HijackerEject End Geometry = BOX GeometryMajorRadius = 15.0 GeometryMinorRadius = 10.0 GeometryHeight = 15.0 GeometryIsSmall = Yes Shadow = SHADOW_VOLUME ShadowSizeX = 45 End Weapon GattlingTankGunTwo PrimaryDamage = 180.0 PrimaryDamageRadius = 0.0 AttackRange = 175.0 DamageType = GATTLING DeathType = NORMAL WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant) LaserName = AvengerTargetingLaserBeam LaserBoneName = Muzzle02 FireFX = WeaponFX_AvengerTargetDesignator FireSound = LaserCrusaderWeapon RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 100 ; time between shots, msec ClipSize = 3 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 700 ; how long to reload a Clip, msec ;WeaponBonus = DRONE_SPOTTING RATE_OF_FIRE 200% ;WeaponBonus = DRONE_SPOTTING RANGE 200% ;WeaponBonus = DRONE_SPOTTING DAMAGE 200% End Weapon GattlingTankGunAirTwo PrimaryDamage = 210.0 PrimaryDamageRadius = 0.0 AttackRange = 350.0 DamageType = SMALL_ARMS DeathType = NORMAL WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant) LaserName = AvengerTargetingLaserBeam LaserBoneName = Muzzle02 FireFX = WeaponFX_AvengerTargetDesignator FireSound = LaserCrusaderWeapon RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 100 ; time between shots, msec ClipSize = 3 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 700 ; how long to reload a Clip, msec ;WeaponBonus = DRONE_SPOTTING RATE_OF_FIRE 200% ;WeaponBonus = DRONE_SPOTTING RANGE 200% ;WeaponBonus = DRONE_SPOTTING DAMAGE 200% End ============================================ Release Crash at Wed Jul 21 14:22:22 2004 ; Reason Error parsing INI file 'Data\INI\Object\ChinaVehicle.ini' (Line: 'Object ChinaTankGattling ') Last error: Current stack: |
#2
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Nicht DER schon wieder. :frown: :grr:
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#3
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toll und jetzt
![]()
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#4
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1
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#5
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2
2
![]() ![]() ![]() ![]() |
#6
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Nice tank, but please tell me, what do you want to show us?
Only the tank? |
#7
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Für mich sieht das so aus, als ob der Gattling Panzer aus dem einen Rohr einen Laserstrahl schießt und aus dem anderen normale Geschosse o_O
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TnT - Co-Administrator von CnC Headquarters [ Quakenet || #cnchq ] |
#8
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Irgentwie find ich ihn ja lustig
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Das ist mein Avatar !! ![]() |
#9
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Lassen wir uns überraschen was er noch so bringt ^^
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#10
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it is shot 2 bundle laser to China two tube Gattling tank ought
China two tube Gattling tank none but one tube fire ![]() |
#11
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Nice, but please don'r open so much threads for a tank.
Look, there's an other forum on the ground, Mod & Mapforum, please open a thread there for every new tank you had done. ![]() |
#12
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Well done w88 :supi:
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Das ist mein Avatar !! ![]() |
#13
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:threadv: into Mods&Maps
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#14
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...vielleicht sollten wir mal, bzw. ihr, ein International-Forum einrichten...
Wo nur auf englisch gepostet wird, mit off-topic, C&C und mod&map unterforum. ![]() würde vielleicht auch mehr User anlocken... ![]() |
#15
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ignoriertr den Typen eifach, der will nur angeben
Der postet den selben scheiß im Deezire-Forum, dort versteht auch keiner den Mist :frown: |
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Wozu die einheit ? die ist extrem unfair :-/
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#17
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Zitat:
Also so schwierig, ist das nicht. |
#18
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Da werden lediglich ein paar Parameter in den .ini-Files umgeschrieben. Das selbe würde auch mit jeder x-beliebigen Einheit gehen.
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TnT - Co-Administrator von CnC Headquarters [ Quakenet || #cnchq ] |
#19
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Dann wäre das 2. Barell nicht da.
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#20
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*omg*
wenn ich mit jeder kleinigkeit so angeben würde, wär' das forum längst geplatzt... |
#21
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@ francebunkerer
Das MOdeel mit zwei Barrels kann man im Netzt runterladen, is nitchts besonderes. |