
30-04-2005, 23:46
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StarCraft 2 Beta Tester
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Registriert seit: Jul 2001
Beiträge: 8.731
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Basisbau?
Kann man Basen bauen oder ist das alles ohne? Diese Frage beschäftigt sicher viele immer wieder, wenn sie sich Infos über neue RTS-Games durchlesen. Oftmals sind diese Fragen schnell geklärt. Bei Empire at War kann man es sich nur schwer vorstellen, dass man Basen bauen kann, da man viele Planeten unter seiner Kontrolle haben kann und daher auch jeder einzelne Plantet mit einer Basis bebaut werden müsste.
Hier die Hinweise in den bisherigen Previews oder eigenen Statements von Petroglyph, die auf einen Basisbau hinweisen:
( Gamespot, 19.1.05)
Zitat:
And the studio is hard at work on an all-new strategy game that will attempt to further the genre past its traditional gameplay of gathering resources, building a base, and raising an army with Star Wars: Empire at War.
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( Gamespy, 28.1.05)
Zitat:
You'll have to establish a base on any world you control before it becomes truly defensible -- in other words, before you're able to crank out units from it. Not all planets are created equal in this sense, however; the aforementioned podunk planets won't be able to support truly high-end bases capable of generating the most elite units in your army. Then again, these systems probably won't see as much action as the Hoths and Yavins of the galaxy, so I guess it balances out.
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( Actiontrip, 3.2.05)
Zitat:
Empire at War holds on to the main RTS principle of base and army-building, where victory goes to the person in charge of most resources, more advanced technologies, greater number of powerful units and such.
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( IGN, 21.4.05)
Zitat:
If the invader defeats the orbiting defenses (which can also be supported by planetary ion cannons--the reverse of an airstrike), he'll enter the ground game, where the defender should already have a base set up. The base will typically be fortified with walls and upgradeable turrets.
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( Brett Tosti, Produzent, offizielles Forum, 21.3.05)
Zitat:
For the past month, the team has been working hard on improving the AI, unit balancing, user interface, base building, space and land maps, camera enhancements, voice recordings and refining the opening cutscene.
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Junker
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Verdammt, wurde aber auch Zeit.
Geändert von Junker (01-05-2005 um 00:10 Uhr).
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